The Lattice of the Ninth Star
A meticulous young wizard carries a treasured codex whose elegant formulae may reveal the location of a vanished observatory.
Spellbook · Wizard · Level 5
The Lattice of the Ninth Star
A meticulous young wizard carries a treasured codex whose elegant formulae may reveal the location of a vanished observatory.

Ex librisIlyra VennWizard

At a glance
Level
5
Wizard
Spells
12
2 cantrips, 3 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
12 spellsCantrips
2- Hurl a mote of fire at a creature or object within range.
- Duration
- Instantaneous
- Target
- One creature or object
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- fire
- Higher levels
- Damage increases to at character level 5, then at level 11 and at level 17.
- Source
- Player's Handbook (2014)
- Create a spectral hand that can manipulate objects within range, subject to the spell's limits.
- Duration
- 1 minute
- Target
- A spectral hand
- Components
- V, S
- Higher levels
- No effect from higher-level slots.
- Source
- Player's Handbook (2014)
1st level
4- Create three glowing darts that each strike a creature of your choice within range.
- Duration
- Instantaneous
- Target
- One or more creatures
- Components
- V, S
- Save or attack
- None; the darts hit automatically unless a feature says otherwise
- Damage
- force per dart
- Higher levels
- Creates one additional dart for each slot level above 1st.
- Source
- Player's Handbook (2014)
- Gain a bonus to AC, including against the triggering attack, and take no damage from Magic Missile for the duration.
- Duration
- 1 round
- Target
- Self
- Components
- V, S
- Higher levels
- No effect from higher-level slots.
- Source
- Player's Handbook (2014)
- The willing, unarmored creature's base AC becomes 13 + its Dexterity modifier.
- Duration
- 8 hours
- Target
- One willing creature that is not wearing armor
- Components
- V, S, M (a pinch of soot and salt)
- Higher levels
- No effect from higher-level slots.
- Source
- Player's Handbook (2014)
- Sense the presence of magic within 30 feet and, using an action, see a faint aura around visible magical creatures or objects and learn their school, if any.
- Duration
- Concentration, up to 10 minutes
- Target
- Self; magical effects within 30 feet
- Components
- V, S, M (a tiny bell and a piece of fine silver wire)
- Higher levels
- No effect from higher-level slots.
- Source
- Player's Handbook (2014)
2nd level
3- Briefly surrounded by silvery mist, teleport up to 30 feet to an unoccupied space you can see.
- Duration
- Instantaneous
- Target
- Self
- Components
- V
- Higher levels
- No effect from higher-level slots.
- Source
- Player's Handbook (2014)
- A creature you touch becomes invisible until the spell ends or it attacks or casts a spell.
- Duration
- Concentration, up to 1 hour
- Target
- One creature
- Components
- V, S, M (a small piece of fleece)
- Higher levels
- For each slot level above 2nd, target one additional creature.
- Source
- Player's Handbook (2014)
- Fill a 20-foot cube with sticky webs that lightly obscure and can restrain creatures that fail a Dexterity save; the webs must be anchored or layered.
- Duration
- Concentration, up to 1 minute
- Target
- A point within range; webs fill a 20-foot cube
- Components
- V, S, M (a pinch of dust or sand)
- Save or attack
- Dexterity saving throw when a creature starts its turn in the webs or enters them during its turn
- Higher levels
- No effect from higher-level slots.
- Source
- Player's Handbook (2014)
3rd level
3- A bright streak detonates in a 20-foot-radius sphere; creatures in the area take fire damage.
- Duration
- Instantaneous
- Target
- A point within range; creatures in a 20-foot-radius sphere
- Components
- V, S
- Save or attack
- Dexterity saving throw; half damage on a success
- Damage
- fire
- Higher levels
- Damage increases by for each slot level above 3rd.
- Source
- Player's Handbook (2014)
- Attempt to interrupt a creature you see casting a spell; on success, the spell fails and has no effect.
- Duration
- Instantaneous
- Target
- One creature casting a spell within range
- Components
- S
- Save or attack
- Ability check using your spellcasting ability for a spell of 4th level or higher
- Higher levels
- Automatically interrupts a spell whose level is no higher than the slot used; otherwise make the check with + the spell's level.
- Source
- Player's Handbook (2014)
- A willing creature you touch gains a flying speed of 60 feet for the duration.
- Duration
- Concentration, up to 10 minutes
- Target
- One willing creature
- Components
- V, S, M (a small feather or piece of down)
- Higher levels
- For each slot level above 3rd, target one additional creature.
- Source
- Player's Handbook (2014)
In the margins
3 notes
WarningDo not confuse the third and fourth orbital marks. One opens a window; the other opens the wall.
DiaryThe stars above the eastern marsh match the pattern on the clasp. I will go before the Academy can forbid it.
FormulaShield geometry: turn the final angle toward the incoming force, not toward the caster.
The book itself
The silver ruling shifts subtly to help guide the eye across dense formulae.
Its pages smell faintly of cedar, lamp oil, and cold rain.
The caster
WizardIlyra Venn
Studies: Arcane theory with an emphasis on evocation and protective formulaeManner: Courteous and composed, with the careful diction of someone used to explaining difficult ideas.Focus: A brass astrolabe with a cracked moonstone at its centerQuirk: She sketches tiny star maps in the margins whenever she is thinking.Wants: Find the vanished observatory and learn why its star charts have begun changing.Ilyra Venn was apprenticed to an observatory archivist until a strange celestial alignment scattered the archive's records. She copied the surviving formulae into this codex and left to find the missing observatory.
The book
A midnight-blue leather codex with brass corner guards and a constellation engraved across its clasp. Its vellum pages are ruled in fine silver lines that shimmer when a spell is read aloud.
Its wards · GM only
About the book
FormatHandbound arcane codex
ThemeArcane
Written by aWizard
Caster level5
SystemDungeons & Dragons 5th Edition (2014 rules)
Plot hooks
1A stolen page from the codex contains part of a formula that points toward a sealed observatory in the eastern marsh.
2The wizard's former tutor recognizes the silver notation and demands the book be returned to the Academy, claiming its original owner vanished while researching it.
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