The Meridian Codex
A meticulous wizard’s star-chart codex holds the key to an unfinished spell that may redraw the boundary between the planes.
Spellbook · Wizard · Level 5
The Meridian Codex
A meticulous wizard’s star-chart codex holds the key to an unfinished spell that may redraw the boundary between the planes.

Ex librisVesper OrinWizard

At a glance
Level
5
Wizard
Spells
11
2 cantrips, 2 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
11 spellsCantrips
2- Creates a spectral hand that can manipulate objects, open unlocked doors or containers, stow or retrieve items from open containers, or pour out their contents. It cannot attack, activate magic items, or carry more than 10 pounds.
- Duration
- 1 minute
- Target
- A point within range
- Components
- V, S
- Higher levels
- No effect at higher levels.
- Source
- Player's Handbook
- Performs a minor magical trick, such as creating a sensory effect, lighting or snuffing a small flame, cleaning or soiling an object, or warming, chilling, or flavoring nonliving material.
- Duration
- Up to 1 hour
- Target
- An object or effect within range
- Components
- V, S
- Higher levels
- You can have up to three non-instantaneous effects active at once.
- Source
- Player's Handbook
1st level
4- For the duration, you sense magic within 30 feet. You can use your action to see a faint aura around a visible creature or object bearing magic and learn its school, if any. The spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
- Duration
- Concentration, up to 10 minutes
- Target
- Self, sensing magic within 30 feet
- Components
- V, S
- Higher levels
- No effect at higher levels.
- Source
- Player's Handbook
- Creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range and deals force damage. The darts strike simultaneously and can target one creature or several.
- Duration
- Instantaneous
- Target
- One or more creatures you can see within range
- Components
- V, S
- Save or attack
- No attack roll or saving throw
- Damage
- 3 darts, each dealing force damage
- Higher levels
- One additional dart for each slot level above 1st.
- Source
- Player's Handbook
- An invisible barrier gives you a bonus to AC, including against the triggering attack, and prevents damage from magic missile.
- Duration
- Until the start of your next turn
- Target
- Self
- Components
- V, S
- Higher levels
- No effect at higher levels.
- Source
- Player's Handbook
- Summons a spirit that takes the form of a chosen animal. It acts independently, obeys your commands, and can communicate telepathically with you while within 100 feet. It disappears at 0 hit points or when you dismiss it, and can be summoned again by casting this spell.
- Duration
- Instantaneous
- Target
- A spirit taking the form of a chosen animal
- Components
- V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
- Higher levels
- No effect at higher levels.
- Source
- Player's Handbook
2nd level
2- Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
- Duration
- Instantaneous
- Target
- Self
- Components
- V
- Higher levels
- No effect at higher levels.
- Source
- Player's Handbook
- Creates three illusory duplicates of yourself. When a creature targets you with an attack, roll to determine whether it targets you or a duplicate. A duplicate is destroyed when hit. The spell ends when all three duplicates are destroyed.
- Duration
- 1 minute
- Target
- Self
- Components
- V, S
- Higher levels
- No effect at higher levels.
- Source
- Player's Handbook
3rd level
3- You attempt to interrupt a creature in the process of casting a spell. On success, the spell fails and has no effect.
- Duration
- Instantaneous
- Target
- A creature casting a spell within range
- Components
- S
- Save or attack
- A spell of 3rd level or lower is automatically interrupted. For a higher-level spell, make an ability check using your spellcasting ability; the DC equals 10 + the spell's level.
- Higher levels
- The interrupted spell has no effect if its level is no higher than the slot used. Otherwise, make the spellcasting ability check.
- Source
- Player's Handbook
- A bright streak flashes from your pointing finger to a point within range, then blossoms into a 20-foot-radius sphere of fire. The flames spread around corners and ignite flammable objects not being worn or carried.
- Duration
- Instantaneous
- Target
- Creatures in a 20-foot-radius sphere centered on a point within range
- Components
- V, S, M (a tiny ball of bat guano and sulfur)
- Save or attack
- Each creature in the area makes a Dexterity saving throw, taking half damage on a success.
- Damage
- fire damage
- Higher levels
- Damage increases by for each slot level above 3rd.
- Source
- Player's Handbook
- Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
- Duration
- Instantaneous
- Target
- One creature, object, or magical effect within range
- Components
- V, S
- Save or attack
- For an effect created by a spell of 4th level or higher, make an ability check using your spellcasting ability; the DC is 10 + the spell's level.
- Higher levels
- Spells on the target end automatically if their level is no higher than the slot used. A higher-level spell requires the ability check.
- Source
- Player's Handbook
In the margins
4 notes
WarningThe seventh star is not a star. Do not include it in the count again.
DiaryShield held. The observatory window did not. Improve the geometry.
FormulaA circle is a promise made to every point along its edge.
DiagramLines converging on the western tower; the focal point is below ground.
The book itself
The silver diagrams are written in a precise hand, interrupted by occasional impatient corrections.
A faint scent of ozone and old brass lingers around the book.
Several pages contain blank grids that reveal constellations only under moonlight.
The caster
WizardVesper Orin
Studies: School of AbjurationManner: Patient and softly spoken, but quick to correct anyone who treats magical theory as guesswork.Focus: A brass astrolabe ring used to trace spell geometry in the air.Quirk: Counts doorways, windows, and visible stars before entering a room, then quietly adjusts the total if the geometry feels wrong.Wants: To find the source of the shifting constellation and determine whether it is a warning, a map, or a spell in progress.Vesper Orin once charted ley lines for a university observatory. After discovering that its supposedly fixed star maps changed from night to night, Vesper left to investigate the pattern alone.
The book
A midnight-blue leather codex with brass corner guards and a spine marked by seven tiny, rotating astrolabes. Its pages are vellum ruled in silver ink; diagrams shift subtly when viewed from different angles.
Its wards · GM only
About the book
FormatStar-chart codex
ThemeArcane
Written by aWizard
Caster level5
SystemDungeons & Dragons 5th Edition
Plot hooks
1A constellation has appeared in the codex that is absent from every known star chart, and its pattern points toward a sealed chamber beneath an abandoned observatory.
2The wizard’s former mentor claims one page was stolen from this book years ago. The page has resurfaced in the hands of a rival who is trying to complete the codex’s unfinished planar formula.
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