The Lensbound Codex
A meticulous wizard's annotated grimoire holds practical arcane formulae and the key to a vanished observatory.
Spellbook · Wizard, School of Abjuration · Level 5
The Lensbound Codex
A meticulous wizard's annotated grimoire holds practical arcane formulae and the key to a vanished observatory.

Ex librisElian VossWizard

At a glance
Level
5
Wizard, School of Abjuration
Spells
10
3 cantrips, 2 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
10 spellsCantrips
3- Hurl a mote of fire at a creature or object. On a hit, it takes fire damage.
- Duration
- Instantaneous
- Target
- One creature or object
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- fire
- Higher levels
- Damage increases to at character level 5.
- Source
- Player's Handbook
- Create a spectral hand that can manipulate objects within the spell's limits; it cannot attack or carry more than 10 pounds.
- Duration
- 1 minute
- Target
- A spectral hand
- Components
- V, S
- Higher levels
- No improvement at higher levels.
- Source
- Player's Handbook
- Perform a minor magical trick, such as creating a brief sensory effect, lighting or snuffing a small flame, cleaning or soiling an object, or chilling, warming, or flavoring material.
- Duration
- Up to 1 hour
- Target
- A small object, area, or sensory effect within range
- Components
- V, S
- Higher levels
- Can maintain up to three non-instantaneous effects at once.
- Source
- Player's Handbook
1st level
3- Gain a bonus to AC, including against the triggering attack, and take no damage from magic missile until the start of your next turn.
- Duration
- 1 round
- Target
- Self
- Components
- V, S
- Higher levels
- No improvement at higher levels.
- Source
- Player's Handbook
- Create three darts of magical force. Each dart hits a creature of your choice that you can see within range and deals force damage.
- Duration
- Instantaneous
- Target
- One or more creatures you can see
- Components
- V, S
- Save or attack
- No attack roll; the darts hit automatically
- Damage
- force
- Higher levels
- One additional dart for each slot level above 1st.
- Source
- Player's Handbook
- Sense the presence of magic within 30 feet. You can use an action to see a faint aura around visible magical creatures or objects and learn a spell's school, if any.
- Duration
- Concentration, up to 10 minutes
- Target
- Self; senses magical auras within range
- Components
- V, S
- Higher levels
- No improvement at higher levels.
- Source
- Player's Handbook
2nd level
2- Create three illusory duplicates of yourself. When a creature targets you with an attack, a roll may cause the attack to target a duplicate instead; a duplicate is destroyed when hit.
- Duration
- 1 minute
- Target
- Self
- Components
- V, S
- Higher levels
- No improvement at higher levels.
- Source
- Player's Handbook
- Briefly surrounded by silvery mist, teleport up to 30 feet to an unoccupied space you can see.
- Duration
- Instantaneous
- Target
- Self
- Components
- V
- Higher levels
- No improvement at higher levels.
- Source
- Player's Handbook
3rd level
2- Attempt to interrupt a creature you see casting a spell. On success, the spell fails and has no effect.
- Duration
- Instantaneous
- Target
- One creature casting a spell within range
- Components
- S
- Save or attack
- Automatically interrupts a spell of 3rd level or lower; for a higher-level spell, make an ability check using your spellcasting ability, with + the spell's level.
- Higher levels
- Automatically interrupts a spell whose level is no greater than the slot used.
- Source
- Player's Handbook
- A bright streak blossoms into a 20-foot-radius sphere of fire. Creatures in the area take fire damage; the fire spreads around corners and ignites unattended flammable objects.
- Duration
- Instantaneous
- Target
- Creatures in a 20-foot-radius sphere centered on a point within range
- Components
- V, S, M (a tiny ball of bat guano and sulfur)
- Save or attack
- Dexterity saving throw; half damage on a success
- Damage
- fire
- Higher levels
- Damage increases by for each slot level above 3rd.
- Source
- Player's Handbook
In the margins
3 notes
DiagramA diagram of the shield formula, with three layers marked: force, angle, and timing.
WarningDo not test the fireball equation indoors again. The ceiling was structurally unsound, and the scorch marks prove nothing.
DiaryThe lens showed a second moon above the observatory. I must find the door before anyone else sees it.
The book itself
The silver annotations glow faintly near active magic.
Its pages smell of lamp oil, rain, and old libraries.
The caster
WizardElian Voss
Studies: Abjuration and practical arcane theoryManner: Courteous, observant, and inclined to explain danger as though delivering a lecture.Focus: A brass-handled glass lens used to trace invisible sigils in the air.Quirk: Counts doorways aloud and sketches their hinges in the margins.Wants: Locate the missing observatory and learn what the lens revealed there.Elian Voss was a junior archivist at a university observatory until a midnight experiment erased its uppermost tower from every chart. He kept this codex as both field manual and evidence.
The book
A midnight-blue leather codex bound with brass corner guards. Its pages are edged in silver, and fine diagrams shift subtly when viewed from different angles. A small glass lens is set into the cover.
Its wards · GM only
About the book
FormatPocket-sized arcane codex with foldout diagrams
ThemeArcane
Written by aWizard, School of Abjuration
Caster level5
SystemDungeons & Dragons 5th Edition
Plot hooks
1The glass lens on the cover begins showing the same vanished observatory on every clear night, though no map records its location.
2A former apprentice claims the codex was stolen from their family and wants it returned before its wards awaken.
3The silver diagrams have begun rearranging themselves into a spell the owner never learned.
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