The Axiomatic Codex of Vesper Vale
A meticulous young wizard's treasured codex holds the equations behind a vanished mentor's final experiment.
Spellbook · Wizard · Level 5
The Axiomatic Codex of Vesper Vale
A meticulous young wizard's treasured codex holds the equations behind a vanished mentor's final experiment.

Ex librisVesper ValeWizard

At a glance
Level
5
Wizard
Spells
9
3 cantrips, 3 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
9 spellsCantrips
3- Hurl a mote of fire at a creature or object within range.
- Duration
- Instantaneous
- Target
- One creature or object
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- fire damage
- Higher levels
- Damage increases to at character level 5.
- Source
- Player's Handbook
- Create a spectral hand that can manipulate objects, open an unlocked door or container, or retrieve or stow an item. It cannot attack or carry more than 10 pounds.
- Duration
- 1 minute
- Target
- A spectral hand in an unoccupied space within range
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Player's Handbook
- Create a minor magical effect, such as a sensory effect, a small harmless illusion, or briefly cleaning or warming an object.
- Duration
- Up to 1 hour
- Target
- An object or point within range
- Components
- V, S
- Higher levels
- You can have up to three of its instantaneous non-instantaneous effects active at once.
- Source
- Player's Handbook
1st level
3- Create three darts of magical force that each strike a creature of your choice you can see within range.
- Duration
- Instantaneous
- Target
- One or more creatures you can see
- Components
- V, S
- Save or attack
- None; the darts hit automatically
- Damage
- force damage
- Higher levels
- When cast using a slot of 2nd level or higher, create one additional dart for each slot level above 1st.
- Source
- Player's Handbook
- Gain a bonus to AC, including against the triggering attack, and take no damage from magic missile.
- Duration
- Until the start of your next turn
- Target
- Self
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Player's Handbook
- Sense magic within 30 feet. You can use your action to see a faint aura around a visible magical creature or object and learn its school, if any.
- Duration
- Concentration, up to 10 minutes
- Target
- Self; magical auras within 30 feet
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Player's Handbook
2nd level
1- Briefly surrounded by silvery mist, teleport up to 30 feet to an unoccupied space you can see.
- Duration
- Instantaneous
- Target
- Self
- Components
- V
- Higher levels
- No scaling.
- Source
- Player's Handbook
3rd level
2- Attempt to interrupt a creature you see casting a spell. On success, the spell fails and has no effect.
- Duration
- Instantaneous
- Target
- One creature casting a spell
- Components
- S
- Save or attack
- None; automatically interrupts a spell of 3rd level or lower. For a higher-level spell, make an ability check using your spellcasting ability, with + the spell's level.
- Higher levels
- When cast using a slot of 4th level or higher, automatically interrupts a spell whose level is no higher than the slot used.
- Source
- Player's Handbook
- A bright streak flashes to a point within range and erupts in a 20-foot-radius sphere of flame.
- Duration
- Instantaneous
- Target
- Creatures and objects in a 20-foot-radius sphere
- Components
- V, S, M (a tiny ball of bat guano and sulfur)
- Save or attack
- Dexterity saving throw; half damage on a success
- Damage
- fire damage
- Higher levels
- Damage increases by for each slot level above 3rd.
- Source
- Player's Handbook
In the margins
3 notes
WarningDo not mistake an elegant proof for a safe one. The west wall is still scorched.
DiagramA hand tracing a circle in the air, annotated: 'The gesture is not the spell. It is the thought made visible.'
DiaryI found the same starflower pressed into Master Orlen's notes. He must have reached the observatory before me.
The book itself
The silver ink glimmers faintly when a spell is spoken nearby.
A pressed blue starflower marks the page for the wizard's first successful counterspell.
The caster
WizardVesper Vale
Studies: Arcane theory, with a strong interest in abjuration and spell structure.Manner: Courteous and composed, though she becomes intensely animated when discussing magical theory.Focus: A brass astrolabe with a cracked blue lens, used as a spellcasting focus when the spell requires a material component without a listed cost.Quirk: She numbers unanswered questions in the margins and quietly counts backward from seven before casting a dangerous spell.Wants: Find her mentor and determine what the unfinished equations in the codex were meant to unlock.Vesper Vale was apprenticed to a reclusive arcanist who taught that magic was a language of patterns. After her mentor vanished during an experiment, she inherited this codex and began searching for the missing proof.
The book
A midnight-blue codex bound in dark leather, its silver corner plates etched with equations that shift when viewed from the edge of the page. Fine copper threads trace constellations across the cover, and each spell is written in a different hand, as though the book has been carefully argued with.
Its wards · GM only
About the book
FormatHand-bound arcane codex
ThemeArcane
Written by aWizard
Caster level5
SystemDungeons & Dragons 5th Edition
Plot hooks
1A hidden page contains coordinates to an observatory that disappeared the night the wizard's mentor vanished.
2The codex's silver ink begins rewriting a spell formula, pointing toward a sealed archive and a rival who wants the book.
3A former apprentice claims the codex was stolen from their family and demands its return.
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