The Green Communion
A weathered cleric’s treasured prayer-book holds the living landscape’s testimony, from the healing touch of spring to the terrible storms of divine judgment.
Spellbook · Cleric · Level 20
The Green Communion
A weathered cleric’s treasured prayer-book holds the living landscape’s testimony, from the healing touch of spring to the terrible storms of divine judgment.

Ex librisSister Rowan ValeCleric of the Green Communion

At a glance
Level
20
Cleric
Spells
10
2 signature
At the table
A margin note
Plot hook
Spells
10 spells1st level
3- Choose a combatant. They take +1 ongoing while battle continues and they stand and fight. While maintained, you take -1 to cast a spell.
- Duration
- Ongoing while maintained
- Target
- One combatant
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Save or attack
- None specified
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
- Heal an ally you touch of damage.
- Duration
- Instant
- Target
- One ally
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Damage
- Heals damage
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
- Consecrate an area to your deity. While you stay within it, you are alerted when someone acts with malice there, including entering with harmful intent. Anyone healed within the sanctuary heals + HP.
- Duration
- While you remain within the consecrated area
- Target
- One consecrated area
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
3rd level
2- Heal an ally you touch of damage.
- Duration
- Instant
- Target
- One ally
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Damage
- Heals damage
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
- Ask the GM to resurrect the corpse. Resurrection is always possible, but the GM gives one or more conditions that must be fulfilled, possibly allowing the corpse to return before they are completed.
- Duration
- The return to life is permanent if required conditions are fulfilled
- Target
- One corpse
- Components
- A holy symbol or sign of your deity; any sacrifice or expense is determined by the GM.
- Save or attack
- No roll specified by the spell
- Higher levels
- No scaling specified.
- Conditions
- The GM may require time, help, money, or a sacrifice.
- Source
- Dungeon World core Cleric spell list
5th level
2- Your deity grants a moment of perfect understanding. The GM sheds light on the current situation; when you act on that information, take +1 forward.
- Duration
- Instant
- Target
- The current situation
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
- Name a person, place, or thing you want to learn about. Your deity grants you visions of the target as clear as if you were there.
- Duration
- Instant
- Target
- One named person, place, or thing
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
7th level
1- Pray for rain, sun, wind, or snow. Within a day or so, your deity answers; the weather changes according to your will and lasts a handful of days.
- Duration
- A handful of days
- Target
- Regional weather
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
9th level
2- Your deity brings unnatural weather of your choice to pass, such as rain of blood or acid, clouds of souls, or winds that carry away buildings.
- Duration
- As determined by the GM
- Target
- A weather phenomenon of your choice
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Save or attack
- None specified
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
- Name a city, town, encampment, or other inhabited place. While maintained, it is beset by a plague appropriate to your deity’s domains. While the spell is ongoing, you take -1 to cast a spell.
- Duration
- Ongoing while maintained
- Target
- One inhabited place
- Components
- A holy symbol or sign of your deity; no costly material specified.
- Save or attack
- None specified
- Higher levels
- No scaling specified.
- Source
- Dungeon World core Cleric spell list
In the margins
3 notes
WarningSanctuary is not a wall. The grove knows who enters with a blade drawn.
DiaryThe old willow answered only after I apologized for the axe marks.
FormulaRain, sun, wind, snow: pray plainly, then wait. The sky keeps its own hour.
The book itself
The pages smell faintly of wet earth after rain.
A different leaf is pressed into the book at each new moon.
The caster
Cleric of the Green CommunionSister Rowan Vale
Studies: Nature, healing, and the sacred weather of the wildManner: Patient and warm with the frightened, stern with anyone who treats living things as disposable.Focus: A knotted hazel staff wrapped with a strip of bark bearing her deity’s symbol.Quirk: She pauses to greet unusually old trees, and quietly apologizes to plants she must cut.Wants: Find what is poisoning the forest’s oldest roots before the sickness reaches the farms and villages downstream.Sister Rowan Vale tended a remote shrine at the edge of an ancient forest. She learned to treat the woods as a congregation, listening to its spirits as carefully as to any supplicant.
The book
A weather-softened folio bound in bark, with pressed fern fronds between translucent pages. Its ink shifts from green to gold with the seasons, and the margins are crowded with tiny drawings of roots, rain, and animal tracks.
Its wards · GM only
About the book
FormatPressed-bark folio
ThemeNature
Written by aCleric
Caster level20
SystemDungeon World
Plot hooks
1The sacred spring named in the folio’s healing prayers has run dry, and its guardian spirit refuses to explain why.
2A village’s orchards are being blighted by a plague that resembles the one described in the book’s final pages.
3The folio’s bark cover came from a tree that still lives, and its roots have begun growing toward the book.
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