The Vesper Codex
A compassionate twilight priest carries a shadowed prayer book said to preserve the last words of the lost.
Spellbook · Cleric of the Twilight · Level 1
The Vesper Codex
A compassionate twilight priest carries a shadowed prayer book said to preserve the last words of the lost.

Ex librisSister Vesper ValeCleric devoted to a twilight guardian

At a glance
Level
1
Cleric of the Twilight
Spells
11
5 cantrips, 4 signature
Spell slots
1st level
At the table
A margin note
Plot hook
Spells
11 spellsCantrips
5- One willing creature gains a bonus to one ability check of its choice before the spell ends. The spell ends after the bonus is rolled.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature
- Components
- V, S
- Higher levels
- Cantrip; no resource scaling.
- Source
- Player's Handbook
- One willing creature can roll and add it to one saving throw of its choice before the spell ends. The spell ends after the bonus is rolled.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature
- Components
- V, S
- Higher levels
- Cantrip; no resource scaling.
- Source
- Player's Handbook
- One creature you can see within range must make a Wisdom saving throw, taking necrotic damage on a failure or no damage on a success.
- Duration
- Instantaneous
- Target
- One creature you can see
- Components
- V, S
- Save or attack
- Wisdom saving throw
- Damage
- necrotic, or if the target is missing any hit points
- Higher levels
- Damage increases at character levels 5, 11, and 17.
- Source
- Xanathar's Guide to Everything
- A creature you can see within range makes a Dexterity saving throw, taking radiant damage on a failure. The target gains no benefit from cover for this save.
- Duration
- Instantaneous
- Target
- One creature you can see
- Components
- V, S
- Save or attack
- Dexterity saving throw
- Damage
- radiant
- Higher levels
- Damage increases at character levels 5, 11, and 17.
- Source
- Player's Handbook
- You touch a living creature with 0 hit points, and it becomes stable.
- Duration
- Instantaneous
- Target
- One living creature with 0 hit points
- Components
- V, S
- Higher levels
- Cantrip; no resource scaling.
- Source
- Player's Handbook
1st level
6- You speak a one-word command to a creature you can see. On a failed save, it follows the command on its next turn, unless the command is directly harmful to it.
- Duration
- 1 round
- Target
- One creature you can see
- Components
- V
- Save or attack
- Wisdom saving throw; creatures that do not understand your language are unaffected, and undead are immune
- Higher levels
- When cast with a slot of 2nd level or higher, affect one additional creature for each slot level above 1st.
- Source
- Player's Handbook
- On a hit, the target takes radiant damage, and the next attack roll made against it before the end of your next turn has advantage.
- Duration
- 1 round
- Target
- One creature
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- radiant
- Higher levels
- Damage increases by for each slot level above 1st.
- Source
- Player's Handbook
- Up to three creatures you can see must make Charisma saving throws. On a failure, a target subtracts from its attack rolls and saving throws while the spell lasts.
- Duration
- Concentration, up to 1 minute
- Target
- Up to three creatures you can see
- Components
- V, S, M (a drop of blood)
- Save or attack
- Charisma saving throw
- Higher levels
- When cast with a slot of 2nd level or higher, target one additional creature for each slot level above 1st.
- Source
- Player's Handbook
- A creature you touch regains hit points. This spell has no effect on undead or constructs.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Damage
- , plus your spellcasting ability modifier
- Higher levels
- Healing increases by for each slot level above 1st.
- Source
- Player's Handbook
- A shimmering field surrounds one creature of your choice, granting it a bonus to AC for the duration.
- Duration
- Concentration, up to 10 minutes
- Target
- One creature
- Components
- V, S, M (a small parchment with a bit of holy text)
- Higher levels
- No additional effect when cast with a higher-level slot.
- Source
- Player's Handbook
- Ward one creature against attack. A creature that targets it with an attack or harmful spell must first make a Wisdom saving throw or choose a new target or lose the attack or spell. The ward ends if the protected creature attacks, casts a spell affecting an enemy, or deals damage.
- Duration
- 1 minute
- Target
- One creature
- Components
- V, S, M (a small silver mirror)
- Save or attack
- Wisdom saving throw if a creature targets the warded creature with an attack or harmful spell
- Higher levels
- No additional effect when cast with a higher-level slot.
- Source
- Player's Handbook
In the margins
3 notes
DiaryA shadow is a refuge until someone teaches it to hunger.
WarningKeep the silver clasp shut around the dead. Their names are not yours to summon.
DiagramDraw the lantern as a small circle; leave the surrounding dark unfilled.
The book itself
The pages smell faintly of extinguished candles and rain-wet stone.
Silver ink catches the light only when the book is opened in shadow.
Its prayers treat darkness as shelter, not as evil.
The caster
Cleric devoted to a twilight guardianSister Vesper Vale
Studies: Twilight, warding, and the boundary between safety and fearManner: Soft-spoken and attentive, she offers comfort before judgment and watches doorways as carefully as faces.Focus: A silver-inlaid wooden prayer bead threaded on a black cord, used as a holy symbol.Quirk: She leaves a little space at every table for someone who has not arrived yet.Wants: She seeks the source of the voices that have begun answering prayers in the margins of her codex.Sister Vesper grew up tending a roadside shrine where travelers left prayers for those who never came home. She became a cleric after surviving a night lost in a haunted wood, guided by a voice that spoke from the shadows.
The book
A palm-sized, black-leather codex with silver stitching and pages edged in soot. Its ink seems to deepen in dim light, and a faint gray handprint marks the inside cover.
Its wards · GM only
About the book
FormatPocket-sized prayer codex
ThemeShadow
Written by aCleric of the Twilight
Caster level1
SystemDungeons & Dragons 5th Edition
Plot hooks
1A name has appeared in silver ink on a blank page, and its owner is still alive somewhere beneath the ruined chapel.
2The codex's clasp was stolen by grave robbers who believe it can command the shadows guarding an abandoned crypt.
3A village's protective dusk ritual has begun to fail, and the prayer needed to restore it is missing from the book.
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