The Battlefield Remembers
A storm-sworn blade-bearer hunts the vanished standard that once called thunder down upon a battlefield, leaving every clash etched into the world.
Spellbook · Aspect Blade · Level 1
The Battlefield Remembers
A storm-sworn blade-bearer hunts the vanished standard that once called thunder down upon a battlefield, leaving every clash etched into the world.

Ex librisSeren ValeAspect Blade, a Charisma-based half-caster tradition

At a glance
Level
1
Aspect Blade
Spells
9
2 signature
At the table
A margin note
Plot hook
Spells
9 spells1st level
8- The next time you hit a creature with a melee weapon attack before the spell ends, the attack deals an extra Thunder damage, and the target must succeed on a Strength saving throw or be pushed 10 feet away and have the Prone condition.
- Duration
- Instantaneous
- Target
- Self; the next creature hit by your melee weapon attack
- Components
- V
- Save or attack
- The next time you hit with a melee weapon attack during the spell's duration, the target makes a Strength saving throw.
- Damage
- Thunder
- Higher levels
- Damage increases by for each spell slot level above 1st.
- Source
- Player's Handbook (2024)
- Until the spell ends, your weapon attacks deal an extra Radiant damage on a hit.
- Duration
- Concentration, up to 1 minute
- Target
- Self
- Components
- V
- Damage
- Radiant
- Higher levels
- No additional effect when cast with a higher-level slot.
- Source
- Player's Handbook (2024)
- The next time you hit with a melee weapon attack before the spell ends, the target takes an extra Fire damage and ignites. At the end of each of its turns, it repeats a Constitution saving throw, taking Fire damage on a failure or ending the spell on a success.
- Duration
- Concentration, up to 1 minute
- Target
- Self; the next creature hit by your melee weapon attack
- Components
- V, S, M (a drop of holy water)
- Save or attack
- The next time you hit a creature with a melee weapon attack during the spell's duration, the target makes a Constitution saving throw.
- Damage
- Radiant
- Higher levels
- Damage increases by for each spell slot level above 1st.
- Source
- Player's Handbook (2024)
- A shimmering field surrounds one creature of your choice within range, granting it a bonus to AC for the duration.
- Duration
- Concentration, up to 1 minute
- Target
- One creature within range
- Components
- V
- Higher levels
- No additional effect when cast with a higher-level slot.
- Source
- Player's Handbook (2024)
- A willing creature you touch is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature touched
- Components
- V, S
- Higher levels
- You can target one additional creature for each spell slot level above 1st.
- Conditions
- Charmed
- Source
- Player's Handbook (2024)
- You attempt to compel one creature into a duel. On a failed Wisdom saving throw, it has Disadvantage on attack rolls against creatures other than you and must make a Wisdom saving throw whenever it tries to move to a space more than 30 feet away from you.
- Duration
- Concentration, up to 1 minute
- Target
- One creature within range
- Components
- V
- Save or attack
- The target makes a Wisdom saving throw.
- Higher levels
- No additional effect when cast with a higher-level slot.
- Conditions
- Charmed
- Source
- Player's Handbook (2024)
- The next time you hit with a melee weapon attack before the spell ends, the attack deals an extra Psychic damage. The target must succeed on a Wisdom saving throw or have the Frightened condition until the spell ends.
- Duration
- Concentration, up to 1 minute
- Target
- Self; the next creature hit by your melee weapon attack
- Components
- V
- Save or attack
- The next time you hit with a melee weapon attack during the spell's duration, the target makes a Wisdom saving throw.
- Damage
- Psychic
- Higher levels
- Damage increases by for each spell slot level above 1st.
- Conditions
- Frightened
- Source
- Player's Handbook (2024)
- Each creature in a 15-foot Cube originating from you takes Thunder damage on a failed save, or half as much on a success. A creature that fails is pushed 10 feet away. Unsecured objects in the area are also pushed, and the spell emits a thunderous boom audible out to 300 feet.
- Duration
- Instantaneous
- Target
- Creatures in a 15-foot Cube originating from you
- Components
- V, S
- Save or attack
- Each creature in the area makes a Constitution saving throw.
- Damage
- Thunder
- Higher levels
- Damage increases by for each spell slot level above 1st.
- Conditions
- Prone
- Source
- Player's Handbook (2024)
2nd level
1- Each creature in the Sphere takes Thunder damage on a failed save, or half as much on a success. A creature made of inorganic material has Disadvantage on the save. Nonmagical objects in the area that aren't being worn or carried also take the damage.
- Duration
- Instantaneous
- Target
- Creatures and eligible objects in a 10-foot-radius Sphere
- Components
- V, S, M (a chip of mica)
- Save or attack
- Each creature in a 10-foot-radius Sphere centered on a point within range makes a Constitution saving throw.
- Damage
- Thunder
- Higher levels
- Damage increases by for each spell slot level above 2nd.
- Source
- Player's Handbook (2024)
In the margins
3 notes
DiaryA strike is not over when the blade leaves the wound. Listen to the ground afterward.
DiagramMark the weapon's path with a silver line; mark the thunder's return with three branching strokes.
WarningDo not mistake the echo for an ally answering. It repeats only what was done.
The book itself
The weapon is treated as the thunderbolt's point: every strike leaves a sound the battlefield cannot forget.
The book's maps show places where old battles still seem to echo.
At level 1, this Aspect Blade has no spell slots under Paladin spell-slot progression, so these spells are not yet castable unless another feature grants a slot.
The caster
Aspect Blade, a Charisma-based half-caster traditionSeren Vale
Studies: Thunder, forceful weapon magic, and the lingering memory of violence.Manner: Quiet and observant, Seren speaks as if every promise might be remembered by the ground beneath her feet.Focus: A straight-edged longsword with a thin silver channel along its fuller; the Aspect Blade uses the weapon as a spellcasting focus.Quirk: After any loud impact, she pauses to count the echoes and writes down the number.Wants: Find the missing standard and learn whether the thunder that saved her was summoned, or answered.Seren Vale was a battlefield courier who survived the destruction of her company by following the sound of a thunderclap through a smoke-choked pass. She now records the names of the fallen and seeks the storm-forged standard that vanished that night.
The book
A narrow, storm-dark folio bound in scorched blue leather, its silvered page edges faintly vibrating. The diagrams show a blade wrapped in branching lightning, and old battlefields are sketched in the margins as if the land itself were keeping score.
Its wards · GM only
About the book
FormatStorm-scarred battle folio
ThemeMake the weapon a thunderbolt; make the battlefield remember.
Written by aAspect Blade
Caster level1
SystemD&D 5E (2024)
Plot hooks
1The folio's battle maps begin adding a new battlefield overnight, one that has not yet existed. A veteran recognizes the terrain as the valley where their company is marching.
2A ruined bell tower rings whenever the Aspect Blade draws their weapon. Its keeper claims the folio once belonged to the knight who caused the bell's final, catastrophic toll.
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