The Eye Within the Gale
A storm-walker’s treasured field book teaches its bearer to carry the storm, steer it, and at last stand within its eye.
Spellbook · Stormborne half-caster · Level 1
The Eye Within the Gale
A storm-walker’s treasured field book teaches its bearer to carry the storm, steer it, and at last stand within its eye.

Ex librisMara VennStormborne

At a glance
Level
1
Stormborne half-caster
Spells
10
3 signature
At the table
A margin note
Plot hook
Spells
10 spells1st level
10- Set an alarm against unwanted intrusion. Choose mental or audible notification when casting.
- Duration
- 8 hours
- Target
- A door, window, or area within range
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Player's Handbook (2024)
- Choose a Beast you can see. It must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The spell fails if you or your allies are fighting it.
- Duration
- 24 hours
- Target
- One Beast
- Components
- V, S, M (a morsel of food)
- Save or attack
- Wisdom saving throw
- Higher levels
- When cast with a spell slot of 2nd level or higher, you can affect one additional Beast for each slot level above 1st.
- Source
- Player's Handbook (2024)
- A creature you touch regains Hit Points equal to plus your spellcasting ability modifier.
- Duration
- Instantaneous
- Target
- One creature you touch
- Components
- V, S
- Higher levels
- The healing increases by for each spell slot level above 1st.
- Source
- Player's Handbook (2024)
- For the duration, sense the presence of magic within 30 feet. You can take the Magic action to see a faint aura around a visible magical creature or object and learn its school, if any.
- Duration
- Up to 10 minutes
- Target
- Self, sensing magic within 30 feet
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Player's Handbook (2024)
- The next time you hit a creature with a weapon attack before the spell ends, thorny vines coil around the target. It makes a Strength saving throw; on a failure it takes piercing damage and has the Restrained condition. It or another creature can use an action to make a Strength check against your spell save DC, ending the effect on a success.
- Duration
- Concentration, up to 1 minute
- Target
- The creature hit by your next weapon attack
- Components
- V, S, M (a yew sprig)
- Save or attack
- The target makes a Strength saving throw when the spell's effect triggers.
- Damage
- Piercing damage from the spell's ensnaring effect
- Higher levels
- The damage increases by for each spell slot level above 1st.
- Conditions
- Restrained
- Source
- Player's Handbook (2024)
- Grasping plants fill a 20-foot square on the ground. Creatures in the area when you cast the spell make Strength saving throws or have the Restrained condition. A creature can take an action to make a Strength check against your spell save DC, ending the effect on itself on a success.
- Duration
- Concentration, up to 1 minute
- Target
- Plants in a 20-foot square on the ground
- Components
- V, S
- Save or attack
- Strength saving throw
- Higher levels
- The affected area's size increases when cast with a spell slot of 2nd level or higher.
- Conditions
- Restrained
- Source
- Player's Handbook (2024)
- Create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. A moderate wind disperses it after 1 minute; a strong wind disperses it after 1 round.
- Duration
- Concentration, up to 1 hour
- Target
- A point within range
- Components
- V, S
- Higher levels
- The cloud's radius increases by 20 feet for each spell slot level above 1st.
- Source
- Player's Handbook (2024)
- Create ten magical berries. A creature can take a Bonus Action to eat one, regaining 1 Hit Point and receiving enough nourishment to sustain it for a day. Uneaten berries lose their potency after 24 hours.
- Duration
- Instantaneous
- Target
- Ten berries created in your hand
- Components
- V, S, M (a sprig of mistletoe)
- Higher levels
- No scaling.
- Source
- Player's Handbook (2024)
- The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a burst of thorns around the target. The target and each other creature within 5 feet of it make Dexterity saving throws, taking piercing damage on a failed save or half as much on a successful one.
- Duration
- Instantaneous
- Target
- The creature hit and each other creature within 5 feet of it
- Components
- V
- Save or attack
- Dexterity saving throw
- Damage
- The target and creatures within 5 feet of it make Dexterity saving throws, taking piercing damage on a failed save or half as much on a successful one.
- Higher levels
- The damage increases by for each spell slot level above 1st.
- Source
- Player's Handbook (2024)
- Choose a creature you can see within range. You deal an extra Force damage to it whenever you hit it with an attack, and you have Advantage on Wisdom (Perception or Survival) checks to find it. If it drops to 0 Hit Points before the spell ends, you can use a Bonus Action to mark another creature.
- Duration
- Concentration, up to 1 hour
- Target
- One creature you can see
- Components
- V
- Damage
- The marked target takes an extra Force damage from you whenever you hit it with an attack.
- Higher levels
- The duration increases when cast with a spell slot of 3rd or 4th level, or 5th level or higher.
- Source
- Player's Handbook (2024)
In the margins
3 notes
DiaryDo not command the wind. Give it a path worth taking.
WarningAlarm is a boundary, not a promise. The storm can still break the door.
FormulaAt the eye, silence is not peace. Listen for what the storm has carried in.
The book itself
The pages smell faintly of salt, ozone, and wet cedar.
Its silver wind-lines shift subtly when a storm is near.
A narrow blank margin is reserved for recording each storm the bearer survives.
The caster
StormborneMara Venn
Studies: Reading, redirecting, and enduring weather through primal storm magic.Manner: Watchful and practical, speaking softly until thunder makes conversation impossible.Focus: A storm-polished spear or other weapon, used as a Stormborne spellcasting focus.Quirk: She pauses before every journey to taste the air, then writes a tiny weather mark beside the day’s first spell.Wants: Find the source of a chain of storms that move against the prevailing winds, and learn whether they are warnings or weapons.Mara Venn grew up guiding fishing boats through dangerous coastal squalls. After a storm destroyed her village’s beacon, she learned to read the wind and began recording every strange weather sign she encountered.
The book
A weather-stained field codex bound in blue-gray sailcloth, its copper corners green with age. Fine silver lines map wind currents across the pages, and the ink beads like rain until touched by a steady hand.
Its wards · GM only
About the book
FormatStorm-worn field codex
ThemeCarry the storm. Learn to steer it. Become its eye.
Written by aStormborne half-caster
Caster level1
SystemDungeons & Dragons 5th Edition (2024)
Plot hooks
1The codex’s silver wind-lines now converge on a mountain pass where no storm has ever been recorded.
2A former companion claims the book was taken from a lighthouse keeper who vanished during an unnatural calm.
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