The Star-Thread Codex
A meticulous arcane scholar carries a star-stitched grimoire whose missing pages may conceal the coordinates of a vanished observatory.
Spellbook · Wizard · Level 7
The Star-Thread Codex
A meticulous arcane scholar carries a star-stitched grimoire whose missing pages may conceal the coordinates of a vanished observatory.

Ex librisVesper AsterSchool of magic, wizard

At a glance
Level
7
Wizard
Spells
15
4 cantrips, 3 signature
Spell slots
1st level
2nd level
3rd level
4th level
At the table
A margin note
Plot hook
Spells
15 spellsCantrips
4- Creates a spectral hand that can manipulate objects, open an unlocked door or container, or retrieve or stow an item. It cannot attack, activate magic items, or carry more than 10 pounds.
- Duration
- 1 minute
- Target
- A point within range
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- Creates a minor magical effect, such as a harmless sensory effect, lighting or snuffing a small flame, cleaning or soiling an object, or briefly marking an object.
- Duration
- Up to 1 hour
- Target
- An object, creature, or point within range, as appropriate to the chosen effect
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- Repairs a single break or tear in an object no larger than 1 foot in any dimension, provided the damage is not greater than 1 foot in any dimension.
- Duration
- Instantaneous
- Target
- One touched object
- Components
- V, S, M (two lodestones)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- For the duration, you have advantage on all Charisma checks directed at one creature of your choice that is not hostile toward you. When the spell ends, the creature realizes magic was used to influence its mood.
- Duration
- Concentration, up to 1 minute
- Target
- One non-hostile creature you choose
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Advantage on ability checks against one creature
- Source
- Player's Handbook
1st level
5- Changes your appearance, including clothing, armor, weapons, and other belongings on your person. Physical inspection reveals the illusion.
- Duration
- 1 hour
- Target
- Self
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- Senses magic within 30 feet. You can use your action to see a faint aura around a visible creature or object bearing magic and learn its school, if any.
- Duration
- Concentration, up to 10 minutes
- Target
- Self, with magical auras perceived within 30 feet
- Components
- V, S
- Higher levels
- Can be cast as a ritual, requiring 10 minutes extra and no spell slot.
- Source
- Player's Handbook
- Choose one object touched throughout the casting or one creature touched throughout the casting. You learn its magical properties, how to use them, whether it requires attunement, and how many charges it has, if any; for a creature, you learn which spells are affecting it.
- Duration
- Instantaneous
- Target
- One touched object or creature
- Components
- V, S, M (a pearl worth at least 100 gp and an owl feather)
- Higher levels
- Can be cast as a ritual, requiring 10 minutes extra and no spell slot.
- Source
- Player's Handbook
- A willing creature not wearing armor gains base AC 13 + its Dexterity modifier. The spell ends if the target dons armor.
- Duration
- 8 hours
- Target
- One willing creature not wearing armor
- Components
- V, S, M (a piece of cured leather)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- You gain resistance to the triggering damage type until the start of your next turn. The first time you hit with a melee attack on your next turn, the target takes extra damage of that type and the spell ends.
- Duration
- 1 round
- Target
- Self
- Components
- S
- Damage
- The first melee hit on your next turn deals an extra of the triggering damage type
- Higher levels
- The extra damage increases by for each slot level above 1st.
- Conditions
- Resistance to the triggering damage type until the start of your next turn
- Source
- Elemental Evil Player's Companion
2nd level
2- On a failed save, a creature takes psychic damage and can't take reactions. On its next turn, it can take only an action, a bonus action, or move, and can take only one of those options.
- Duration
- 1 round
- Target
- One creature
- Components
- V
- Save or attack
- Intelligence saving throw
- Higher levels
- When cast with a slot of 3rd level or higher, target one additional creature for each slot level above 2nd.
- Conditions
- Incapacitated, Speed reduced to 0, Concentration broken
- Source
- Tasha's Cauldron of Everything
- A creature you touch becomes invisible, along with anything it is wearing or carrying. The effect ends for a target that attacks or casts a spell.
- Duration
- Concentration, up to 1 hour
- Target
- One creature
- Components
- V, S, M (an eyelash encased in gum arabic)
- Higher levels
- When cast with a slot of 3rd level or higher, target one additional creature for each slot level above 2nd.
- Conditions
- Invisible
- Source
- Player's Handbook
3rd level
2- Creates a twisting pattern in a 30-foot cube. On a failed save, a creature is charmed, incapacitated, and has speed 0 for the duration.
- Duration
- Concentration, up to 1 minute
- Target
- Creatures in a 30-foot cube within range that see the pattern
- Components
- S, M (a shaving of licorice root)
- Save or attack
- Wisdom saving throw
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Charmed, Incapacitated, Speed 0
- Source
- Player's Handbook
- A willing creature gains doubled speed, a bonus to AC, advantage on Dexterity saving throws, and an additional action each turn usable only for the options specified by the spell.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature
- Components
- V, S, M (a shaving of licorice root)
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Concentration, Speed doubled, AC bonus, Advantage on Dexterity saving throws
- Source
- Player's Handbook
4th level
2- A creature you touch becomes invisible, along with anything it is wearing or carrying, for the duration.
- Duration
- Concentration, up to 1 minute
- Target
- One creature
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Invisible
- Source
- Player's Handbook
- On a failed save, a creature is charmed by you for the duration. If you or your companions are fighting it, it has advantage on the saving throw.
- Duration
- 1 hour
- Target
- One creature
- Components
- V, S
- Save or attack
- Wisdom saving throw
- Higher levels
- When cast with a slot of 5th level or higher, target one additional creature for each slot level above 4th.
- Conditions
- Charmed
- Source
- Xanathar's Guide to Everything
In the margins
3 notes
WarningThe hand-shaped glyph is only a tool. Never let it turn a page in a storm.
DiaryA clean casting is not the same as a harmless one. Record what the witness remembers.
FormulaWhen the north star disappears from the diagram, check the clasp before attempting another ward.
The book itself
Silver annotations trace constellations through the margins.
The book's brass clasp warms whenever a spell is cast nearby.
Its owner treats magic as a language that can be studied, tested, and improved.
The caster
School of magic, wizardVesper Aster
Studies: Arcane research and practical abjurationManner: Courteous, observant, and careful with claims; Vesper pauses to consider even simple questions as though weighing evidence.Focus: A brass astrolabe ring worn over the index finger, used to trace spell diagrams in the air.Quirk: Counts doorways, windows, and visible stars whenever entering a new place.Wants: Find the vanished observatory marked by the codex's incomplete star chart.Vesper Aster studied celestial phenomena in a royal archive until a star map in the collection began changing on its own. They copied its shifting geometry into this codex and left to discover what it points toward.
The book
A compact midnight-blue codex bound in soft dragonhide, with brass corner guards and a clasp shaped like a many-pointed star. Its silver-ink diagrams shift subtly when viewed by candlelight, and a faint ozone scent rises from its pages.
Its wards · GM only
About the book
FormatStar-chart codex
ThemeArcane
Written by aWizard
Caster level7
SystemDungeons & Dragons 5th Edition
Plot hooks
1One star-chart page has been torn out; its pattern matches a sealed observatory that appears only under a particular night sky.
2A former apprentice claims the codex contains proof that a respected archmage falsified a historic magical discovery.
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