The Ninth Firmament: Vesper Ardent’s Star-Bound Grimoire
A pact-bound stargazer’s grimoire records the bargains, protections, and perilous workings by which the heavens answer a mortal call.
Spellbook · Wizard, chaotic Warlock title · Level 10
The Ninth Firmament: Vesper Ardent’s Star-Bound Grimoire
A pact-bound stargazer’s grimoire records the bargains, protections, and perilous workings by which the heavens answer a mortal call.

Ex librisVesper ArdentChaotic wizardry; known by the title Warlock

At a glance
Level
10
Wizard, chaotic Warlock title
Spells
10
1 signature
At the table
A margin note
Plot hook
Spells
10 spells1st level
5- Calls on a supernatural patron for aid. The exact aid depends on the patron and the spell check result.
- Duration
- Varies by spell check result
- Target
- The caster
- Components
- Spoken spell and a clear line of sight; DCC wizard spellcasting uses a spell check.
- Damage
- Varies by spell check result
- Higher levels
- The result of the spell check determines the response; requires at least 1 point of spellburn.
- Source
- Dungeon Crawl Classics Core Rulebook, 1st-level wizard spell
- Creates magical missiles that strike chosen targets, with their number and effect determined by the spell check.
- Duration
- Instantaneous
- Target
- One or more visible creatures, as allowed by the spell result
- Components
- Spoken formula and a small piece of reflective glass
- Save or attack
- No attack roll; targets receive no save unless specified by the spell result.
- Damage
- per missile
- Higher levels
- Number of missiles and damage depend on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 1st-level wizard spell
- Senses nearby magic and reveals its presence according to the spell check result.
- Duration
- Varies by spell check result
- Target
- Magical auras within the affected area
- Components
- Spoken formula and a lodestone etched with a star
- Higher levels
- Area and duration depend on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 1st-level wizard spell
- Conjures a magical defense around the caster; its protective effect is determined by the spell check.
- Duration
- Varies by spell check result
- Target
- The caster
- Components
- Spoken formula
- Higher levels
- Protection depends on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 1st-level wizard spell
- Allows the caster to understand languages as determined by the spell check result.
- Duration
- Varies by spell check result
- Target
- The caster
- Components
- Spoken formula and a small brass star chart
- Higher levels
- The range of languages and duration depend on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 1st-level wizard spell
2nd level
2- Makes the target invisible, with duration and other limits determined by the spell check result.
- Duration
- Varies by spell check result
- Target
- The caster or another target, as allowed by the spell result
- Components
- Spoken formula and a thin veil of silver gauze
- Higher levels
- Targets and duration depend on the spell check result.
- Conditions
- Invisible
- Source
- Dungeon Crawl Classics Core Rulebook, 2nd-level wizard spell
- Grants protection against fire as determined by the spell check result.
- Duration
- Varies by spell check result
- Target
- A creature or creatures permitted by the spell result
- Components
- Spoken formula and a pinch of ash from a burned wick
- Higher levels
- Protection and duration depend on the spell check result.
- Conditions
- Fire resistance
- Source
- Dungeon Crawl Classics Core Rulebook, 2nd-level wizard spell
3rd level
1- Attempts to end magical effects, with the strength and scope determined by the spell check result.
- Duration
- Instantaneous
- Target
- Magical effect or effects within range
- Components
- Spoken formula and a sliver of meteoric iron
- Save or attack
- Spell check opposed or adjudicated as specified by the spell result.
- Higher levels
- The power and scope of the dispelling depend on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 3rd-level wizard spell
4th level
1- Alters earth or stone as permitted by the spell check result.
- Duration
- Varies by spell check result
- Target
- Earth or stone within range
- Components
- Spoken formula and a small piece of iron ore
- Higher levels
- Material affected and extent depend on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 4th-level wizard spell
5th level
1- Creates a magical copy or duplicate as described by the spell’s result.
- Duration
- Varies by spell check result
- Target
- An eligible object or effect as specified by the spell result
- Components
- Spoken formula and a crystal dust mote
- Higher levels
- The possible replication and its limits depend on the spell check result.
- Source
- Dungeon Crawl Classics Core Rulebook, 5th-level wizard spell
In the margins
3 notes
WarningThe star that answers is not always the star you called. Check the name twice.
DiaryI have counted the dawns since the Choir fell silent. The count is wrong by one.
DiagramDraw the western arc first; the brass pointer is a focus, not a compass.
The book itself
The silver ink glimmers only beneath open sky.
Its celestial imagery reflects a pact with a supernatural patron, not a claim of divine clerical magic.
In DCC, Warlock is a chaotic wizard title, not a separate core class; the core wizard progression tops out at level 10 and fifth-level spells.
The caster
Chaotic wizardry; known by the title WarlockVesper Ardent
Studies: Celestial astrology and patron-bound wizardryManner: Soft-spoken and formal, she treats every promise as a binding equation and rarely looks directly at the sun.Focus: A brass astrolabe with a cracked lens, used to trace stellar alignments during spellcasting.Quirk: She marks the edge of her notes with tiny star symbols, then crosses one out whenever a spell misfires.Wants: Discover why the Choir has stopped answering certain names and whether the silence is a warning or an invitation.Vesper Ardent was once an apprentice astronomer who survived a night in an observatory where the stars spoke. She made a pact with the distant Choir of the Ninth Firmament and learned to treat every answer as a bargain.
The book
A star-chart codex bound in blue-black leather, its silvered pages shift their constellations when turned toward the night sky. A thin brass astrolabe is chained to its spine.
Its wards · GM only
About the book
FormatStar-chart codex
ThemeCelestial
Written by aWizard, chaotic Warlock title
Caster level10
SystemDungeon Crawl Classics
Plot hooks
1A new constellation has appeared on the codex’s pages, and its pattern matches a sealed door beneath a ruined observatory.
2The celestial patron demands the return of a silver astrolabe stolen from a temple that denies it ever existed.
3Each time the owner invokes the patron, one nearby star vanishes until sunrise. Someone is tracking the missing lights.
Media
0 imagesNo images yet.
Visual sheet
Turn The Ninth Firmament: Vesper Ardent’s Star-Bound Grimoire into a sheet
A high-res, share-ready sheet you can post or print.