The Morrowen Folio of Patient Matter
An artificer's treasured working folio records a lifetime spent teaching matter to become something more useful, and perhaps something more alive.
Spellbook · Artificer · Level 20
The Morrowen Folio of Patient Matter
An artificer's treasured working folio records a lifetime spent teaching matter to become something more useful, and perhaps something more alive.

Ex librisIlyra MorrowenArtificer craft and alchemical transmutation

At a glance
Level
20
Artificer
Spells
11
2 cantrips, 4 signature
At the table
A margin note
Plot hook
Spells
11 spellsCantrips
2- Repairs a single break or tear in an object you touch, such as a broken chain link or two halves of a broken key, if the damage is no larger than 1 foot in any dimension.
- Duration
- Instantaneous
- Target
- One object with a break or tear
- Components
- V, S, M (two lodestones)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- A thorny vine lashes at a creature. On a hit, it takes piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Save or attack
- Make a melee spell attack against the target.
- Damage
- piercing
- Higher levels
- Damage increases by at character levels 5, 11, and 17.
- Source
- Player's Handbook
1st level
2- The target's speed increases by 10 feet until the spell ends.
- Duration
- 1 hour
- Target
- One creature
- Components
- V, S, M (a pinch of dirt)
- Higher levels
- When cast using a 2nd-level or higher slot, you can target one additional creature for each slot level above 1st.
- Source
- Player's Handbook
- You take the Dash action as a bonus action on each of your turns until the spell ends.
- Duration
- Concentration, up to 10 minutes
- Target
- Self
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
2nd level
2- Enlarge or reduce a creature or object. An affected creature has advantage on Strength checks and Strength saving throws when enlarged, or disadvantage on them when reduced; its size and weapon damage also change as described in the spell.
- Duration
- Concentration, up to 1 minute
- Target
- One creature or object not worn or carried
- Components
- V, S, M (a pinch of powdered iron)
- Save or attack
- An unwilling creature can make a Constitution saving throw.
- Higher levels
- No additional effect from using a higher-level spell slot.
- Source
- Player's Handbook
- Choose a manufactured metal object. It glows red-hot, and a creature in physical contact with it takes fire damage when you cast the spell. On later turns, you can use a bonus action to deal the damage again.
- Duration
- Concentration, up to 1 minute
- Target
- One manufactured metal object
- Components
- V, S, M (a piece of iron and a flame)
- Save or attack
- No initial save or attack roll; the target makes a Constitution saving throw to avoid dropping the object if able.
- Damage
- fire per bonus-action use
- Higher levels
- Damage increases by for each slot level above 2nd.
- Source
- Player's Handbook
3rd level
2- One willing creature gains doubled speed, a bonus to AC, advantage on Dexterity saving throws, and one additional action each turn with limited uses. When the spell ends, the target cannot move or take actions until after its next turn.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature
- Components
- V, S, M (a shaving of licorice root)
- Higher levels
- No additional effect from using a higher-level spell slot.
- Source
- Player's Handbook
- A nonmagical weapon you touch becomes magical and gains a bonus to attack rolls and deals an extra acid, cold, fire, lightning, or thunder damage on a hit.
- Duration
- Concentration, up to 1 hour
- Target
- One nonmagical weapon
- Components
- V, S
- Damage
- Varies by chosen damage type
- Higher levels
- When cast using a 5th- or 6th-level slot, the bonus to attack rolls becomes +2 and the extra damage becomes . When cast using a 7th-level or higher slot, the bonus becomes +3 and the extra damage becomes .
- Source
- Player's Handbook
4th level
1- Convert raw materials into products of the same material. You can create a Large or smaller object contained within a 10-foot cube, or eight connected 5-foot cubes, from a sufficient quantity of material.
- Duration
- Instantaneous
- Target
- Raw materials within range
- Components
- V, S, M (raw materials of the same material as the item to be created)
- Higher levels
- No additional effect from using a higher-level spell slot.
- Source
- Player's Handbook
5th level
2- Animate up to ten nonmagical objects within range. The objects become creatures under your control until the spell ends or they are reduced to 0 hit points.
- Duration
- Concentration, up to 1 minute
- Target
- Up to ten nonmagical objects
- Components
- V, S
- Higher levels
- When cast using a 6th-level or higher slot, the damage increases as specified in the spell.
- Source
- Xanathar's Guide to Everything
- Choose an area of nonmagical rock or mud and transform it into the other material. The resulting terrain can hinder movement or create difficult terrain, as described in the spell.
- Duration
- Instantaneous
- Target
- A cube of rock or mud up to 40 feet on each side
- Components
- V, S, M (a small clay model of a ziggurat)
- Save or attack
- Creatures in the area may need to make Strength saving throws, depending on the chosen effect.
- Damage
- Varies by transformed terrain
- Higher levels
- No additional effect from using a higher-level spell slot.
- Source
- Xanathar's Guide to Everything
In the margins
4 notes
WarningNever enlarge the bridge before checking what its supports are made of. I learned this twice.
DiaryThe brass hinge warmed when I wrote her name. It has not cooled since.
FormulaCopper to wire; wire to coil; coil to motion. The transformation is easiest when each step is given a name.
DiagramSketch of a tiny animated clockwork sparrow, annotated: 'It remembers the window.'
The book itself
The folio smells of hot iron, beeswax, and bitter orange.
Its margins are crowded with tiny sketches showing how matter might be persuaded to take a better shape.
The final pages are blank until the book is held near a working forge.
The caster
Artificer craft and alchemical transmutationIlyra Morrowen
Studies: TransmutationManner: Patient and courteous, she treats even crude objects as if they have potential worth respecting.Focus: A folding brass caliper with a smoky quartz lens set into its hingeQuirk: She taps a tool twice before using it and quietly asks whether it is ready.Wants: She seeks the source of an impossible alloy that appears in the folio's margins and wants to learn whether it can restore her mentor's original form.Ilyra Morrowen apprenticed as a clockmaker before a laboratory accident transformed her mentor's tools into living metal. She has spent decades studying how to guide change without losing what makes a thing itself.
The book
A brass-cornered folio bound in oxblood leather, its pages made from thin, hammered sheets that flex like parchment. Diagrams of gears, bones, and mineral lattices shift faintly when the book is warm.
Its wards · GM only
About the book
FormatAlchemical folio with articulated brass binding
ThemeTransmutation
Written by aArtificer
Caster level20
SystemDungeons & Dragons 5th Edition
Plot hooks
1A guild claims the folio contains the design for a transmutation engine stolen from its sealed archives. Its current owner insists the design was independently discovered.
2A clockwork sparrow animated from a page of the folio has flown away carrying a brass key. The key opens a workshop that has been locked for decades.
3The book's blank final pages have begun filling themselves with diagrams of a nearby mountain, including a seam of ore that local miners say does not exist.
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