The Warden’s Living Folio
A forest sanctuary’s quiet guardian carries a spellbook whose careful wards are all that stand between its ancient heart and a growing blight.
Spellbook · Wizard · Level 5
The Warden’s Living Folio
A forest sanctuary’s quiet guardian carries a spellbook whose careful wards are all that stand between its ancient heart and a growing blight.

Ex librisIlyra ThornwakeWizardry, with a focus on protective and environmental magic

At a glance
Level
5
Wizard
Spells
12
2 cantrips, 5 signature
Spell slots
1st level
2nd level
3rd level
At the table
A margin note
Plot hook
Spells
12 spellsCantrips
2- On a hit, the target takes cold damage and its speed is reduced by 10 feet until the start of your next turn.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- cold
- Higher levels
- Damage increases to at character level 5, at level 11, and at level 17.
- Source
- Player’s Handbook
- Create a sound or an image of an object within range. The image must fit inside a 5-foot cube and has no sensory effects beyond sight.
- Duration
- 1 minute
- Target
- A point within range for a sound, or an object-sized image within a 5-foot cube
- Components
- S
- Save or attack
- Investigation check against your spell save DC to discern an image as an illusion
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player’s Handbook
1st level
5- Set an alarm against unwanted entry into a door, window, or area no larger than a 20-foot cube. Choose an audible alarm or a mental ping when a Tiny or larger creature enters the warded area.
- Duration
- 8 hours
- Target
- One door, window, or area no larger than a 20-foot cube
- Components
- V, S, M (a tiny bell and a piece of fine silver wire)
- Higher levels
- When cast with a spell slot of 2nd level or higher, duration increases by 1 hour for each slot level above 1st.
- Source
- Player’s Handbook
- For the duration, sense the presence of magic within 30 feet. You can use an action to see a faint aura around a visible magical creature or object and learn its school, if any.
- Duration
- Concentration, up to 10 minutes
- Target
- Self; senses magic within 30 feet
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player’s Handbook
- Gain the service of a spirit that takes the form of one of the spell’s listed beasts. It acts independently but obeys your commands, and you can communicate telepathically with it while it is within 100 feet.
- Duration
- Instantaneous
- Target
- One spirit taking a permitted familiar form
- Components
- V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
- Higher levels
- When cast with a spell slot of 2nd level or higher, the spell has no additional effect.
- Source
- Player’s Handbook
- Grease covers the ground in a 10-foot square centered on a point within range. The area is difficult terrain; a creature that enters it or ends its turn there must also make a Dexterity saving throw or fall prone.
- Duration
- 1 minute
- Target
- Ground in a 10-foot square
- Components
- V, S, M (a bit of pork rind or butter)
- Save or attack
- Creatures in the area when the spell is cast make a Dexterity saving throw or fall prone
- Higher levels
- When cast with a spell slot of 2nd level or higher, the area increases by 5 feet for each slot level above 1st.
- Conditions
- Prone
- Source
- Player’s Handbook
- Gain a bonus to AC, including against the triggering attack, and take no damage from Magic Missile until the start of your next turn.
- Duration
- 1 round
- Target
- Self
- Components
- V, S
- Higher levels
- When cast with a spell slot of 2nd level or higher, the spell has no additional effect.
- Source
- Player’s Handbook
2nd level
3- Fill a 20-foot cube with sticky webs. The area is difficult terrain and lightly obscured. A restrained creature can use its action to make a Strength check against your spell save DC, ending the effect on itself on a success.
- Duration
- Concentration, up to 1 hour
- Target
- A point within range; webs fill a 20-foot cube
- Components
- V, S, M (a bit of spiderweb)
- Save or attack
- Creatures that start their turn in the webs or enter them during their turn make a Dexterity saving throw or become restrained
- Higher levels
- When cast with a spell slot of 3rd level or higher, the spell has no additional effect.
- Conditions
- Restrained
- Source
- Player’s Handbook
- Create three illusory duplicates of yourself. When a creature targets you with an attack, roll to determine whether the attack targets you or a duplicate; a duplicate is destroyed when hit.
- Duration
- 1 minute
- Target
- Self
- Components
- V
- Higher levels
- When cast with a spell slot of 3rd level or higher, the spell has no additional effect.
- Source
- Player’s Handbook
- Briefly surrounded by silvery mist, teleport up to 30 feet to an unoccupied space you can see.
- Duration
- Instantaneous
- Target
- Self
- Components
- V, S
- Higher levels
- When cast with a spell slot of 3rd level or higher, the spell has no additional effect.
- Source
- Player’s Handbook
3rd level
2- Create a 20-foot-tall cylinder with a 40-foot radius. The area is heavily obscured and difficult terrain. Exposed flames are extinguished, and creatures that start their turns there must make Constitution saving throws or lose concentration.
- Duration
- Concentration, up to 1 minute
- Target
- A 40-foot-radius, 20-foot-high cylinder centered on a point within range
- Components
- V, S, M (a pinch of dust and a few drops of water)
- Save or attack
- None when cast; creatures in the area make a Dexterity saving throw when they enter it or end their turn there, falling prone on a failed save
- Higher levels
- When cast with a spell slot of 4th level or higher, the spell has no additional effect.
- Conditions
- Prone
- Source
- Player’s Handbook
- Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on it ends. Higher-level spells require an ability check as described.
- Duration
- Instantaneous
- Target
- One creature, object, or magical effect within range
- Components
- V, S
- Save or attack
- None; automatic for spells of 3rd level or lower, otherwise make an ability check using your spellcasting ability against + the spell’s level
- Higher levels
- When cast with a spell slot of 4th level or higher, automatically end effects of a spell on the target if the spell’s level is no higher than the slot used.
- Source
- Player’s Handbook
In the margins
3 notes
WarningRecorded spells below are entries in the folio, not necessarily prepared. With Intelligence 16, prepare eight wizard spells after a long rest; cantrips do not count.
FormulaToday’s prepared spells: Alarm, Detect Magic, Find Familiar, Shield, Web, Mirror Image, Sleet Storm, Dispel Magic. Spell slots: four 1st-level, three 2nd-level, and two 3rd-level. Slots recover after a long rest.
DiaryNever let a visitor mistake stillness for safety. Even the moss has its boundaries.
The book itself
This is a curated selection: the owner’s full spellbook contains additional spells not transcribed here.
The wizard’s four cantrips known include the two shown here; the folio’s remaining pages preserve the other two.
Spellbook spells are not automatically prepared. The prepared list and daily slot allotment are recorded in the marginalia.
The caster
Wizardry, with a focus on protective and environmental magicIlyra Thornwake
Studies: Abjuration and battlefield control, with a practical interest in weather and woodland magic.Manner: Patient and observant, speaking softly until the sanctuary or its guests are threatened.Focus: A yew wand wrapped with a living vine, used as an arcane focus where a spell permits one.Quirk: Marks every spell successfully cast near the sanctuary with a tiny leaf-shaped notch in the folio’s margin.Wants: Find the source of a creeping blight before it reaches the sanctuary’s sealed heartwood.Raised among the keepers of an ancient woodland sanctuary, Ilyra learned wizardry to reinforce its defenses without disturbing its oldest roots.
The book
A leaf-pressed folio bound in dark green barkcloth, its silver clasps shaped like interlocking branches. The pages smell faintly of rain and show precise diagrams among delicate watercolor studies of the sanctuary.
Its wards · GM only
About the book
FormatBarkcloth-bound folio
ThemeNature
Written by aWizard
Caster level5
SystemD&D 5e
Plot hooks
1A familiar returns from the sanctuary’s oldest grove carrying a strip of bark marked with a spell formula the guardian does not recognize.
2One of the folio’s silver clasps has been stolen. The sanctuary’s wards still function, but something beneath the roots has begun to wake.
3A rival claims the guardian’s prepared Sleet Storm caused a sacred spring to freeze, and demands the folio as proof of responsibility.
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