The Cut
The inn began as a wayhouse for drovers and winter messengers on a road that was once cleared more reliably. Locals called it the House by the Cut, after a drainage cut that ran beside the old track. The cut was filled in years ago, but the shortened name, the Cut, stuck. Greta took over the business after the previous keeper retired and kept the old ledgers rather than burn them.
The Cut
Overview
History
The inn began as a wayhouse for drovers and winter messengers on a road that was once cleared more reliably. Locals called it the House by the Cut, after a drainage cut that ran beside the old track. The cut was filled in years ago, but the shortened name, the Cut, stuck. Greta took over the business after the previous keeper retired and kept the old ledgers rather than burn them.
Quirks
The vestibule is a nuisance in bad weather: snow wedges between the doors, wet clothes drip steadily, and no one can comfortably pass without another person holding a door or shifting a boot pile. The common room is open and visible, so glances, interrupted conversations, and empty seats are easy to notice. The kitchen is almost always occupied and is the warmest room in the inn. The pantry is cooler than the hall and smells faintly of wax and old wood. The staircase complains on its third and seventh steps. The covered passage is so drafty that its lantern sometimes goes dark, and even regulars avoid lingering by the back door.
Rooms and services9
- Snow vestibuleEntryA narrow, double-doored entry where snow gets packed between the doors and wet coats and boots drip onto the flagstones. The inner door sticks when the drift piles up, so coming and going is easiest with someone holding it.
- Common roomSocial spaceA low-ceilinged room warmed by a broad hearth, with tables arranged so nearly everyone can see everyone else. A bench by the fire is often reserved for soaked travelers, whether they ask or not.
- KitchenServiceA busy, heat-hazed kitchen with a bread oven and a stew pot that rarely leaves the fire. Someone is almost always working here, making it easy to overhear a careless remark or notice food being set aside before it reaches the hall.
- PantryStorageA cold storeroom of ordinary provisions, with a locked rack for dearer bottles. Clean wooden corks, sealing wax, and a few crates too narrow for flour sacks sit among the shelves. These details may matter if someone investigates the wine deliveries.
- Greta's officePrivate roomA cramped office behind the kitchen, secured by a simple lock. Its ledgers list guests, expenses, and deliveries. One old book has a damaged page with several names torn away, though there is no reason for anyone to find it on their first night.
- Upper landingAccessThe staircase creaks on the third and seventh steps. From the upper landing, the doorway to the common room is difficult to see, but a person standing there can hear much of the conversation below without being easily noticed.
- Covered stable passageAccessA drafty covered passage connects the rear door to the stable. Wind whistles through its boards and can snuff out a lantern. In heavy snow, the passage is unpleasant enough that most guests use the front entrance instead.
- StableAnimal careA sturdy, plain stable with stalls for six horses, a loft for hay, and a sheltered corner for carts. The stable hand keeps a lantern burning near the inner door, but the draft sometimes puts it out.
- Guest roomsLodgingSix small upstairs rooms have straw mattresses, wool blankets, and hooks for drying damp clothes. The walls are thin enough that raised voices carry between rooms.
People
The keeper and 7 patronsKeeperGreta Human expert, level 3
Human tavernkeeper and innkeeper, level 3 ExpertGreta Practical, watchful, and brisk with anyone who blocks the kitchen door. She dislikes waste and changes the subject when asked about the old ledgers.
Half-elf courier, level 4 RogueVrzik A quiet, keen-eyed traveler who asks when the snow began and who has used the rear passage. He listens more than he speaks.
Human drover, level 2 CommonerBorek Blunt and good-humored until someone touches his travel papers. He claims to be a drover, though he keeps no animals here.
Dwarf peddler, level 3 ExpertKetta Draz Direct, sharp-tongued, and pleased to debate the price of anything. She knows which regulars stop talking when Greta approaches.
Human scribe, level 1 CommonerJamil Courteous and soft-spoken, with a habit of watching the staircase while pretending to read. He is more observant than he lets on.
Human caravan guard, level 5 FighterTomas Krel A tired veteran who dislikes boasting and prefers to sit with his back to a wall. He offers sound advice if asked plainly.
Halfling performer, level 2 BardZsanka Cheerful, quick with a song, and unexpectedly good at spotting when a listener has gone quiet. She does not pry unless invited.
Keeper's Species
Human
Intrigue
What locals say
This is a custom medieval roadside inn in a cold, snow-prone region of the Forgotten Realms, suitable as a safe stop for a 5th-level party without assuming a particular town or faction. Its ordinary comforts and local gossip ground it in the setting, while the questionable wine and damaged records are original scenario elements rather than established Forgotten Realms canon. Prices use the standard D&D coinage convention.
Plot hooks
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