Rain-on-Hearth
The inn began as a modest alehouse beside a road used by charcoal burners and carters. Locals called it the house where rain smelled sweet on the warm hearthstone, then shortened that to Rain-on-Hearth. Omi's family bought the place two generations ago and added the upstairs rooms and stable. The building has survived one fire, several hard winters, and a brief occupation by soldiers who paid their tab in buttons.
Rain-on-Hearth
Overview
History
The inn began as a modest alehouse beside a road used by charcoal burners and carters. Locals called it the house where rain smelled sweet on the warm hearthstone, then shortened that to Rain-on-Hearth. Omi's family bought the place two generations ago and added the upstairs rooms and stable. The building has survived one fire, several hard winters, and a brief occupation by soldiers who paid their tab in buttons.
Quirks
Omi taps each mug twice against the bar before serving it, a habit inherited from her grandmother. When rain begins, several regulars turn their cups upside down until the first thunder passes, though no one agrees on why.
Rooms and services6
- Upstairs RoomsLodgingSix small rooms with straw mattresses, wool blankets, and shutters that keep out most of the night chill. A simple room costs 5 silver per night.
- Covered StableStableA covered lean-to holds four horses and two mules. The stablehand offers feed, water, and basic care for 2 silver per animal each night.
- Common HearthComfortA broad hearth warms the common room. Guests may dry wet cloaks on pegs nearby, though the keeper asks them to mind the sparks.
- Curtained NookPrivate DiningA curtained alcove with a sturdy table can be reserved for private conversation or a quiet meal. Its thin walls do little to hide raised voices.
- Hot WashroomBathA small washroom has two wooden tubs and water heated over the kitchen fire. A bath costs 3 silver, including soap and a clean towel.
- Gaming ChestRecreationA battered board, a pair of dice, and a few card decks are kept in a chest. The house permits low-stakes games, with a usual limit of 5 silver per hand.
People
The keeper and 6 patronsKeeperOmi Human fighter, level 3
TavernkeeperOmi A patient human innkeeper and retired 3rd-level fighter who keeps a short sword behind the bar. Warm toward honest guests, she watches hands as closely as faces.
Caravan guardBrask Durn A broad-shouldered dwarf caravan guard, veteran of several rough roads and roughly 4th level. Gruff in conversation but generous with practical advice.
HerbalistSesh A soft-spoken half-elf herbalist of about 2nd level who gathers plants along the road. She is curious about unusual injuries and careful not to pry.
CourierTovren A human courier, perhaps 1st level, who laughs easily and always seems to be in a hurry. He claims to have no secrets, which makes the claim sound rehearsed.
Traveling scholarQadir A 5th-level tiefling wizard traveling under a plain hood. Polite and scholarly, he asks pointed questions about old roads and ruins, then records the answers in a little book.
Local farmerYelka A human farmer with no adventuring training, bluntly cheerful after a successful harvest. She knows the nearby lanes and notices when strangers take the wrong turn.
Keeper's Species
Human
Intrigue
What locals say
Rain-on-Hearth is a quiet stop for travelers who prefer a warm meal and a sound roof to a grand inn. It has no official ties to any faction, though its regulars include caravan guards, village folk, and the occasional adventurer passing between settlements. Omi keeps the peace by asking troublemakers to take their arguments outside before the stew cools.
Plot hooks
3Media
0 imagesNo images yet.
Turn Rain-on-Hearth into a sheet
A high-res, share-ready sheet you can post or print.