The Bellfounder's House
The Bellfounder's House began as a lodging room and eating place for workers at a small bell foundry that once stood nearby. When the foundry closed, the building's owner kept the old trade name, and the inn gradually became a reliable stop for drovers, messengers, and local families. A cracked bronze mold, too heavy to move, remains set into the hearthstone.
The Bellfounder's House
Overview
History
The Bellfounder's House began as a lodging room and eating place for workers at a small bell foundry that once stood nearby. When the foundry closed, the building's owner kept the old trade name, and the inn gradually became a reliable stop for drovers, messengers, and local families. A cracked bronze mold, too heavy to move, remains set into the hearthstone.
Quirks
The inn's old bell mold ticks softly as the fire cools, like a clock with no hands. Tamas hangs damp gloves on a peg beside the hearth and returns them to their owners in order of dryness. Guests who arrive in heavy rain are offered a small cup of hot cider before they are asked to pay.
Rooms and services5
- Upper RoomsLodgingSix clean rooms with feather mattresses, wool blankets, and a shared washbasin on each landing. A room costs 8 silver per night, including breakfast.
- StableAnimal careA stone-lined stable with space for eight horses, a hayloft, and a groom on duty until midnight. Stabling costs 5 copper per night; feed costs extra.
- Curtained TablePrivate diningA long oak table screened by a curtain, suitable for a private meal or a discreet conversation. There is no magical soundproofing.
- Hearth SettleSeatingA brick hearth and a deep settle make this the warmest corner of the common room. Guests may dry wet clothes here if they keep them clear of the fire.
- Performance CornerEntertainmentA modest corner with a fiddle, a hand drum, and room for a singer or storyteller. Performers may play for supper and a share of the tip jar.
People
The keeper and 4 patronsKeeperTamas Human fighter, level 4
Local healer and regularHeda A village midwife with a practical manner and a sharp memory for who has come and gone. She is kind, but dislikes being interrupted while eating.
Retired guard, roughly comparable to a low-level martial adventurerOrsik Vard A broad-shouldered retired caravan guard who tells dry jokes and watches doors out of habit. He is capable in a fight, but prefers to keep the peace.
Traveling clerk and novice explorerJori A young map copyist who speaks quickly when nervous and sketches the room on scraps of paper. Curious enough to ask questions, cautious enough not to answer all of them.
Ranger for hire, seasoned enough to be a useful contact for a level 5 partyBeka Tseret A weather-beaten ranger who keeps her hood up indoors and shares useful trail warnings in exchange for news. She can handle herself in dangerous country.
Keeper's Species
Human
Intrigue
What locals say
This is a quiet, welcoming country inn rather than a grand city establishment. Its food and rooms are priced for ordinary travelers, though its common room sometimes hosts scouts, guild messengers, and adventurers passing through. The bell mold is a local curiosity, not a known magical relic, but a careful investigation could connect its maker's mark to a nearby ruin or a forgotten record of the area's defenses.
Plot hooks
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