Skip to content
CreatePricing
First Survey - AI-generated fantasy World

First Survey

World · A world with a strange edge

First Survey

A young world beneath a sun that never sets.

Overview

First Survey is a young world built on the inner face of a sphere, where every horizon curves upward and the central Light never sets. The first settlements are barely old enough to have ruins, yet surveyors already draw borders across forests, marshes, and farms. People argue over whether maps record the world or claim it. Magic is familiar, travel is perilous, and the unending daylight makes work, worship, and sleep matters of custom rather than darkness.

The world

ShapeA world with a strange edge
What it is likeA single spherical world whose habitable surface is the inner edge of its shell, facing the central Light; its geography is spatial, but its curved horizons make maps and regional boundaries provisional.
How people travelTravel follows roads, rivers, and caravan routes across the inner shell. Continue far enough and the curve carries travelers toward regions that appear overhead, eventually looping back; maps use abstract positions to show these connections.
Themes

Frontier wonder, Civic disputes, Heroic discovery

Laws of the world

The rules

MagicMagic is common enough for village healers, hedge wizards, and temple clerics to serve ordinary people; the central Light strengthens spells tied to fire, growth, and guidance.
TechnologyMedieval crafts and transport dominate, with watermills, sailing, and practical magic supporting trade and settlement.
Death and soulsThe dead are buried beneath the land, and their souls pass beyond the shell; clerics can briefly call a spirit back, but no one can make the dead stay.

Special rules

Every horizon eventually rises overhead, so a sufficiently long journey can bring travelers back to their starting region from above.
The central Light gives steady warmth, but its brightness varies slightly with distance from the inner shell.

The skies

SkiesFrom the land, the world curves upward in every direction until distant places meet overhead; clouds drift across the inner shell, while the central Light hangs motionless at the world's heart.
Moons and stars

The central Light, The inner shell

SeasonsThere is no night. Clocks, bells, and agreed work shifts divide the day, while seasons follow the slow warming and cooling of the inner shell.

Ages

3 ages
Surveyors divide the growing world into districts, while communities dispute who owns newly reachable land.

Powers

3 powers · 2 conflicts

Powers

  • The Survey OfficeCivic authority
    Reach: Its numbered maps influence claims across the settled inner shell.Complete an authoritative map and collect taxes on every settled route.
  • The First Light TempleReligious order
    Reach: Its shrines and clergy serve communities throughout the known lands.Keep the central Light sacred and prevent experiments that could endanger it.
  • The Lampwright GuildTrade guild
    Reach: Its workshops and licensed spellcasters control much of the world's practical magic.Secure exclusive rights to build, sell, and maintain magical devices.

Conflicts

  • The Boundary Claims
    Sides

    The central survey office, Independent settlers, The river communities

    New routes and fertile land are being assigned on maps before anyone has agreed who has the right to claim them.
  • The Lightworks Dispute
    Sides
    • The lampwright guild
    • The temple of the First Light
    The guild wants to study and regulate the central light, while the temple fears that any experiment could dim the only day anyone has known.

Atlas

8 regions
Timber frontier

First Cut

Temperate forestSettlers clear timber for new farms, but the oldest trees bear marks from an unknown survey.Where: Northwest reach of the first surveyed belt
Next to

Secrets

Secret 1 · GM only
Secret 2 · GM only

Plot hooks

4 hooks
  • 1
    The Missing LineExplorationA survey party vanishes along a route that should return to its starting point, leaving only a map whose boundaries keep changing.
  • 2
    The Roof BelowMoral dilemmaA small community asks the characters to stop a guild expedition from drilling into the shell above their homes.
  • 3
    Older Than the LandMysteryA newly found cavern contains old tools and bones, though the world is believed to have been born only a few generations ago.
  • 4
    Markers on the RoadFaction conflictA caravan carrying the first accepted boundary markers is ambushed, and rival claimants blame one another.

Media

0 images

No images yet.

Visual sheet

Turn First Survey into a sheet

A high-res, share-ready sheet you can post or print.