Merrit
Temperate grasslandA crowded grain plain feeds the central shards, but its anchor tower is sinking into the soil.Where: Western edge of the central shardNext to
The Scatter is a world broken into great floating shards, each held near its neighbors by towers built after the Long Drop. People cross the gaps by rope bridge, sail, and spell, while local seasons and laws vary from land to land. The towers make trade and common life possible, but they need constant labor and rare materials. Who pays for them, who benefits, and which shards deserve saving are arguments heard in every market.
Heroic adventure, Shared responsibility, Frontier wonder
The Bridge Wardens, The shard councils, Merchant captains
Coastal farmers, Salvage crews, Frost giant clans
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