Cinder Reach
Volcanic badlandsMiners pry emberglass from a crater while the ground beneath their camp starts to breathe.Where: The fire shard, a broad crescent near the center of the drift.Next to
Ferryfall is what remains of a world broken into seven drifting shards, each ruled in part by a different element. Settlements cling to old anchor towers and survive by magitech ferries, lift engines, and bargains with whoever controls the routes. The largest shards hold cities and armies; smaller ones are little more than a mine, a shrine, or a haunted landing. Every crossing carries cargo, rumor, and the risk of being cut loose.
Ruin and salvage, Risky crossings, Elemental wonder, Hard bargains
The Liftwrights' Compact, The Crown League, Free shard ports
The Ash Guard, Fire-shard miners, The Salt Factors
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