CharGen
Content generator for GMs who prep before they run a session.
What I built, so apply the appropriate scepticism. CharGen and Quest Portal solve different problems. Quest Portal runs the session live: maps, tokens, fog of war, voice chat. CharGen generates what you bring into that session: NPCs with AI portraits, monsters, settlements, dungeons, factions, and loot tables with linked world context. The practical combination is to run CharGen in the days before a session to build your encounter content, then switch to Quest Portal to run it with your group. As a straight VTT replacement, CharGen does not qualify. As the prep layer underneath any VTT, including Quest Portal, it fills the content gap those platforms do not address.
What it does well
- 17 generator types: NPCs, monsters, magic items, settlements, dungeons, factions, loot tables, and more
- AI portraits and tokens generated alongside every entity
- Linked world context so NPCs connect to settlements connect to regions
- Session transcription with speaker ID and automated recaps
- Token Maker converts any portrait into a VTT-ready token for Quest Portal, Roll20, or Foundry
What it doesn't
- Not a VTT: no maps, fog of war, initiative tracking, or live session tools
- No voice or video chat
- Requires a separate VTT (Quest Portal or similar) for running sessions with players
GMs who want to generate a world's worth of content before opening their VTT.