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Building - AI-generated fantasy Building

Building

New building stands close to the water in Greyhook, where carts can reach its loading doors and small boats can unload beside the quay. It is a working place rather than a welcoming one: goods are sorted on long trestle tables, prices are chalked on a board, and anything suspicious is quietly set aside for inspection.

A plain

Unnamed building

Practical and watchful.
Type
Guard house
Condition
Sound but weather-beaten
Size
Two stories
Run by
Aino Rusk

Overview

New building stands close to the water in Greyhook, where carts can reach its loading doors and small boats can unload beside the quay. It is a working place rather than a welcoming one: goods are sorted on long trestle tables, prices are chalked on a board, and anything suspicious is quietly set aside for inspection.

Atmosphere

Practical and watchful. The air smells of wet rope, brine, and lamp oil, while the clatter of scales and low bargaining carries through the open ground floor.

Style

A plain, narrow timber-and-stone warehouse with a steep slate roof, broad loading doors, and iron rings set into the front wall for mooring small boats at high tide.

What stands out

A heavy balance scale calibrated for wet cargo
A wall board listing day jobs and posted salvage shares
A floor drain that carries seawater and mud into a covered channel
A bell cord linking the shop counter to the upstairs rooms

History

Built recently to replace a pair of cramped sheds that served rival dock crews. Those crews agreed to share the new premises after a storm destroyed both sheds and scattered their stored cargo along the shore. The arrangement remains uneasy, but a common roof is cheaper than another season of lost goods.

  • Salvage and Claims

    The ground floor buys, weighs, and resells salvage brought in from Greyhook’s harbor: sound rope, fittings, tools, and cargo recovered after wrecks or storms. Sellers are paid less for goods with no clear claim of ownership. The rear ledger records disputed items and the names of witnesses.

  • Day Work

    A counter by the front door posts day work for dockhands, divers, and carters. Jobs are usually paid in coin at day’s end, though dangerous salvage work may require a share of whatever is recovered. The owner will not arrange work involving deliberate wrecking or theft from a vessel still afloat.

  • Unclaimed Goods

    A locked loft holds goods whose owners have not yet been identified. The shop keeps them for a month before putting them up for sale, unless a claimant produces a matching cargo mark or a witness. The loft is watched overnight, but its warped shutter can be forced with little noise.

People

3 people
  • Proprietor and former dockside factorAino Rusk

    Measured and practical, Aino listens longer than most people expect before naming a price. She dislikes violence on her premises but will stand her ground when someone threatens her staff or cheats a worker.

  • Claims clerkSalla Vesk

    A quiet former diver who keeps a careful record of cargo marks and remembers which wrecks were claimed by whom. He is patient with honest mistakes and unforgiving of deliberate fraud.

  • Labor foremanBram

    A broad-shouldered dockhand with a chipped front tooth, quick hands, and little patience for speeches. He can organize a crew at short notice and expects a fair share for dangerous work.

Rumours

1A sealed crate in the loft has been there for weeks, and no one can agree which crew brought it in.
2Someone has been replacing the shop’s chalked job notices with false offers that lead workers to an abandoned pier.
3Aino pays unusually well for brass fittings bearing a particular cargo mark, though she denies knowing why.

Secret

The secret · GM only

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