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Crypt · Small · Level 3 · Easy

The Bramblecut Crypt

Cold air slips through a root-split doorway, carrying the scrape of a chain from below.
Rooms
6
Foes
4, CR 1/8 to 2
Traps
1
Treasure
105 gp
123456Entrance
Select a room on the plan to open it.

The party is in

1. Rootbound Vestibule


Seen


Something wanders by


At a glance

The threat

The dead keeper haunts the sealed chamber at the crypt's deepest point.

Wandering monsters (1d2)

  1. 1

    Shroud SkeletonCR 1/4

    When: It hears loud noise or sees light moving along the corridors.A loose skeleton in a burial shroud drags one leg and snaps its jaw at the sound of footsteps.
  2. 2

    2× Crypt RatsCR 1/8

    When: The party disturbs a bone pile or spills food in the passages.A pair of pale, oversized rats with patches of missing fur gnaw at scraps and flee when cornered.

Rooms

6
1

Rootbound Vestibule

treasuresecret

What they see

Read aloud

A low stone vestibule opens beneath the old mound, with four doors set into its walls and roots pushing through the ceiling. Dust lies thick except for fresh tracks leading toward the prison and the common chamber.

Features

  • A cracked family crest above the entrance depicts a thorn branch being cut away.
  • The south wall conceals a pivoting stone door; faint cold air leaks through its seam.

What the GM knows

Treasure

Bronze Offering Cup15 gp

A small bronze offering cup is wedged behind a loose stone beside the entrance. It bears no family mark and can be sold to a metalworker.
Room secrets · GM only

Notes

The normal doors lead west to , east to , and north to . The secret door south leads to . Give characters who pause a chance to hear a chain scrape from deeper within.

4 doors: W (normal), E (normal), N (normal), S (secret)

The place

What it is

This compact family crypt was built beneath a mound once choked with stubborn thorn scrub and yew.

Atmosphere

Cold damp clings to the stone.

The threat

The dead keeper haunts the sealed chamber at the crypt's deepest point.

History

The crypt was raised by a local family over generations, after they cleared a dense stand of thorn scrub and yew from the mound.

Rumors

1d4
Roll a rumor

  1. 1A cemetery caretaker says the oldest mound has a door hidden under thorn roots.
  2. 2A gravedigger claims that chains scrape beneath the hill whenever someone opens a tomb nearby.
  3. 3A village historian says a plague ledger was sealed in the family crypt, though the family name has faded from local memory.
  4. 4A peddler insists that a bronze seal can make the dead keeper stop fighting, but admits this came from a story told by a drunk cousin.

Plot hooks

3
RecoveryThe Missing NamesA village burial ledger lists three bodies that were never recovered from the crypt. Their descendants want the remains found before the next family funeral.From: A worried village undertakerReward: A modest purse and a family signet ring
InvestigationThe Plague LedgerA scholar needs a copy of the plague records in , but the last person sent to retrieve them returned with a broken lantern and no memory of the journey.From: A local historianReward: Payment for the records and a healing potion
Undead threatQuiet the KeeperThe warden's restless activity has begun disturbing graves in the nearby cemetery. The village asks the party to quiet the crypt without damaging the family tombs.From: The cemetery caretakerReward: A silvered weapon or a small bounty

Corridors

4
  • Passage between and

    Yew roots have split the ceiling and pushed dark leaves through the cracks. Their movement in a draft can resemble fingers reaching down.

  • Passage between and

    A shallow gutter carries cold water toward the entrance; small bones have collected where the floor dips.

  • Passage between and

    Scratches on the wall form a line of tally marks that ends abruptly at the secret door to the boss chamber.

  • Passage between and

    The stone grows noticeably colder near the locked door. A faint chain rattle can be heard from when the corridor is quiet.

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