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Temple · Massive · Level 1 · Medium

Silt Gate Temple

Six empty cell niches stare across the corridor toward a sarcophagus with fresh scratches on its lid.
Rooms
34
Foes
22, CR 1/8 to 1/2
Traps
6
Treasure
244 gp
12345678910111213141516171819202122232425262728293031323334Entrance
Select a room on the plan to open it.

The party is in

1. Cleft Threshold


Seen


Something wanders by


At a glance

The threat

The presence behind the portal speaks through a cracked funerary guardian in room 24, urging it to open the way.

Wandering monsters (1d3)

  1. 1

    1d4× Silt ratCR 1/8

    When: The party makes loud noise or leaves food unattended.A gray rat with blue dust on its whiskers noses through cracks and carries scraps of prayer cloth.
  2. 2

    Roving skeletonCR 1/8

    When: A door is forced open or a loud impact echoes through the halls.A loose skeleton in faded temple robes clatters down a passage, apparently searching for a key.
  3. 3

    Wandering shrine huskCR 1/4

    When: The party spends ten minutes in the deeper passages.A crawling knot of bandages and finger bones drags itself toward the portal's hum.

Rooms

34
1

Cleft Threshold

2 foestreasuresecret

What they see

Read aloud

A squat entry chamber opens from a hillside cleft. Six worn cell niches are visible down the long adjoining hall, while a sealed side panel hides an older route.

Features

  • Hillside stair and rubble-strewn threshold
  • Six-cell corridor begins beyond the east door

What the GM knows

Monsters

2× Temple skeletonCR 1/8

Dusty skeletons wear scraps of temple livery and carry broken keys.Tactics. They block the eastern threshold and attack whoever enters first.

Treasure

Gate key5 sp

A small bronze key stamped with the temple's oval gate.
Room secrets · GM only

Notes

The west secret door can be found with a careful search of the cracked wall.

5 doors: W (normal), E (normal), S (secret), N (normal), W (locked)

The place

What it is

The Silt Gate Temple was built around a buried portal and later converted into a prison for those who heard its call.

Atmosphere

Cold mineral damp carries the smell of extinguished incense and old straw.

The threat

The presence behind the portal speaks through a cracked funerary guardian in room 24, urging it to open the way.

History

The temple was raised by the Silt Gate order over a natural cleft where an immense oval of stone appeared after a landslide exposed the hillside.

Rumors

1d4
Roll a rumor

  1. 1Blue light shines from the old hillside cleft even on moonless nights.
  2. 2There are six cells below the temple, and something inside still counts the passing days.
  3. 3A priest sealed himself in a stone coffin rather than let the gate open.
  4. 4The old stair reaches the surface, but the stones sometimes shift beneath a person's feet.

Plot hooks

3
InvestigationThe Door in the HillA farmhand has begun repeating words in an unknown tongue and insists that a blue door is calling from beneath the hill. The party must find the source before the afflicted villagers follow him underground.From: Bela, a mill worker with a split thumbnailReward: A modest purse, plus a sealed temple map copied from an old family record
RecoveryNames in the LedgerA local reeve asks the party to recover the temple ledger from room 7, hoping it will identify a missing ancestor. The ledger also reveals why the cells were built.From: Rusk, the reeve's scarred clerkReward: Payment in silver and legal claim to any mundane temple records
RescueThe Missing LambA shepherd's child has vanished after following blue lights near the old stair. Tracks lead toward the prison cells and a trail of straw continues into the lower halls.From: Milen, a shepherd from the nearby slopeReward: A family heirloom and the gratitude of the hillside hamlet

Corridors

4
  • Between rooms 0 and 1

    Six shallow cell-shaped niches line a long corridor, three on each side. Rusted rings and scraps of straw suggest this was once a communal prison hall.

  • Approach to room 3

    A pair of bronze doors bear dents from the inside; beyond them, faintly audible, something scrapes across stone.

  • Passage near rooms 15 and 17

    A cracked floor mosaic shows six kneeling figures facing a blank oval. The oval's center feels warm to the touch.

  • Beyond room 19

    A steep stair climbs toward a faint draft and daylight, while a side passage carries a low, rhythmic hum toward the portal sanctum.

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