Silt Gate Temple
- Rooms
- 34
- Foes
- 22, CR 1/8 to 1/2
- Traps
- 6
- Treasure
- 244 gp
At a glance
The threat
The presence behind the portal speaks through a cracked funerary guardian in room 24, urging it to open the way.
Wandering monsters (1d3)
- 1
1d4× Silt ratCR 1/8
When: The party makes loud noise or leaves food unattended.A gray rat with blue dust on its whiskers noses through cracks and carries scraps of prayer cloth. - 2
Roving skeletonCR 1/8
When: A door is forced open or a loud impact echoes through the halls.A loose skeleton in faded temple robes clatters down a passage, apparently searching for a key. - 3
Wandering shrine huskCR 1/4
When: The party spends ten minutes in the deeper passages.A crawling knot of bandages and finger bones drags itself toward the portal's hum.
Rooms
34Cleft Threshold
What they see
Read aloud
A squat entry chamber opens from a hillside cleft. Six worn cell niches are visible down the long adjoining hall, while a sealed side panel hides an older route.
Features
- Hillside stair and rubble-strewn threshold
- Six-cell corridor begins beyond the east door
What the GM knows
Monsters
2× Temple skeletonCR 1/8
Dusty skeletons wear scraps of temple livery and carry broken keys.Tactics. They block the eastern threshold and attack whoever enters first.Treasure
Gate key5 sp
A small bronze key stamped with the temple's oval gate.Notes
The west secret door can be found with a careful search of the cracked wall.
5 doors: W (normal), E (normal), S (secret), N (normal), W (locked)
The place
What it is
The Silt Gate Temple was built around a buried portal and later converted into a prison for those who heard its call.
Atmosphere
Cold mineral damp carries the smell of extinguished incense and old straw.
The threat
The presence behind the portal speaks through a cracked funerary guardian in room 24, urging it to open the way.
History
The temple was raised by the Silt Gate order over a natural cleft where an immense oval of stone appeared after a landslide exposed the hillside.
Rumors
1d4- 1Blue light shines from the old hillside cleft even on moonless nights.
- 2There are six cells below the temple, and something inside still counts the passing days.
- 3A priest sealed himself in a stone coffin rather than let the gate open.
- 4The old stair reaches the surface, but the stones sometimes shift beneath a person's feet.
Plot hooks
3Corridors
4Between rooms 0 and 1
Six shallow cell-shaped niches line a long corridor, three on each side. Rusted rings and scraps of straw suggest this was once a communal prison hall.
Approach to room 3
A pair of bronze doors bear dents from the inside; beyond them, faintly audible, something scrapes across stone.
Passage near rooms 15 and 17
A cracked floor mosaic shows six kneeling figures facing a blank oval. The oval's center feels warm to the touch.
Beyond room 19
A steep stair climbs toward a faint draft and daylight, while a side passage carries a low, rhythmic hum toward the portal sanctum.
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