The Three-Nail Temple
- Rooms
- 30
- Foes
- 36, CR 3 to 13
- Traps
- 6
- Treasure
- 30,680 gp
At a glance
The threat
At the deepest altar, the star-born presence called the Hollow Radiance wears the preserved body of the last high priest.
Wandering monsters (1d3)
- 1
1d2× Lantern keepersCR 6
When: A loud noise or a forced door near rooms 6 through 14 draws them within rounds.Two copper-masked keepers carry a lantern with a blue flame and silently inspect doors for signs of tampering. - 2
1d4+1× Empty-bowl processionCR 7
When: They appear after the party takes treasure from a shrine or reliquary.A procession of skeletal attendants shuffles in single file, carrying empty offering bowls. - 3
1 cluster× The listening bellsCR 8
When: They arrive when characters disturb a warding nail or loudly discuss the meteorite.A floating cluster of stone bells follows the party, tolling whenever someone speaks a lie.
Rooms
30The Dented Sun
What they see
Read aloud
A broad entry hall bears a sun disk whose face has been hammered inward. Water drips from the ceiling into a shallow basin, and a low three-note vibration seems to come from the western passage.
Features
- Broken sun-disk lintel
- Basin of rainwater
What the GM knows
Monsters
2× Sunward revenantsCR 5
Bronze-armored temple sentries with cracked masks and dim blue eyes.Tactics. They hold the two exits, shove intruders into the basin, and pursue anyone carrying a lit flame.Treasure
Temple offering bowl75 gp
A tarnished bronze offering bowl remains beneath the basin's rim.Notes
The eastern door leads to ; the western arch opens toward . A character who listens at the basin hears a bell from deep below.
2 doors: S (normal), W (normal)
The place
What it is
The temple descends through crowded cells, chained shrines, and sealed reliquaries built around a sunken sanctum.
Atmosphere
Cold mineral damp clings to the skin.
The threat
At the deepest altar, the star-born presence called the Hollow Radiance wears the preserved body of the last high priest.
History
The temple was raised by the river communities of the old valley to house a meteorite that fell during a summer drought.
Rumors
1d5- 1The old temple bells ring three times before someone in the valley dies. The sound has started coming from the wells.
- 2A priest once locked the lower shrine with silver nails, and the nails are worth more than a manor.
- 3People who escape the temple forget the faces of their families, but remember every room perfectly.
- 4A spring beneath the ruins heals wounds, though nobody who drinks from it can cast a shadow.
- 5The temple's high priest was buried alive, and the stone above him still burns warm.
Plot hooks
3Corridors
3Between and
A waist-high groove channels thin water toward the deeper rooms; its flow reverses whenever the buried bell tolls.
Between and
Faded processional footprints cross the dust, all pointing toward , though none lead back.
Near and
Copper prayer discs hang from hair-thin wires. Their soft chime warns nearby guardians when someone passes.
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