Bellfall House
- Rooms
- 8
- Foes
- 13, CR 1 to 10
- Traps
- 0
- Treasure
- 5,530 gp
At a glance
The threat
Lady Odran Vey, the last head of the household, persists as a wraith bound to the bell that summoned her servants to their deaths.
Wandering monsters (1d3)
- 1
1d3× GhoulCR 3
When: The party makes a loud noise, forces a locked door, or lingers in a corridor for more than ten minutes without resting quietly.A drowned servant with a rusted ring of keys and a mouth full of black water. - 2
WraithCR 5
When: A character carries away a family portrait or disturbs a Vey memorial.A gray, translucent attendant who carries an unlit candle and leaves frost on the walls. - 3
1 swarm× Swarm of RavensCR 2
When: A character lights an open flame near the portraits or the secret door to .A crawling cluster of pale moths that speak in tiny, overlapping voices.
Rooms
8The Guest Vestibule
What they see
Read aloud
A broad stone vestibule sits beneath a cracked ceiling, with a faded mosaic of the Vey crest underfoot. The normal eastern door leads to ; the locked western door and locked northern door resist ordinary passage, while a draft from the southern corridor points toward .
Features
- A cracked crest mosaic depicting a bell above an orchard well
- Three doors matching the layout: east is unbarred, west and north are locked
- A brass coat stand that slowly turns toward the nearest living creature
What the GM knows
Monsters
2× WraithCR 5
Translucent household attendants in rotted livery; their mouths move as if reciting a welcome, but only a death rattle emerges.Tactics. They remain indistinct until a character crosses the mosaic, then attack from opposite sides and retreat through the east door if reduced to half their hit points.Treasure
Household Mirror75 gp
A tarnished silver hand mirror engraved with the Vey crest. It shows the holder as a robed skeleton when the underground bell tolls.Notes
The locked western door opens with the key in ; the northern one requires a knock and a spoken invitation. Let the bell sound faintly when the party first enters.
4 doors: W (normal), E (locked), S (secret), E (secret)
The place
What it is
Bellfall House stands over a neglected family crypt, its upper floors collapsed into a maze of stone chambers and buried rooms.
Atmosphere
Cold air carries the smell of wet plaster, extinguished candles, and old roses.
The threat
Lady Odran Vey, the last head of the household, persists as a wraith bound to the bell that summoned her servants to their deaths.
History
Bellfall House was built by the Vey family after they drained a marshy orchard and raised a stone manor over its old well.
Rumors
1d4- 1A bell rings under Bellfall House whenever someone in the village dies, though the church bell has been silent for years.
- 2The Vey family blamed their servants for the old manor fire, but no one remembers seeing smoke.
- 3A silver portrait in the ruins shows a key that is not there when you look behind the frame.
- 4The house's dead will let you pass if you know the names their masters tried to erase.
Plot hooks
3Corridors
3Passage between and
Portraits of the same stern household recur in different clothes and at different ages. Their painted eyes turn toward whoever carries a lit flame.
Passage between and
A strip of faded blue carpet runs uphill despite the corridor being level. Bare feet have worn a second trail beside it.
Passage between and
A cold draft whistles through keyholes, carrying a woman's lullaby from the direction of . The tune stops whenever someone hums along.
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