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Ruins · Massive · Level 1 · Medium

The Quarry Cells

Six empty cells face a chained stone bier, and the dust between them is scored by fresh footprints.
Rooms
39
Foes
24, CR 1/8 to 1/2
Traps
8
Treasure
284 gp
123456789101112131415161718192021222324252627282930313233343536373839Entrance
Select a room on the plan to open it.

The party is in

1. Quarry Threshold


Seen


Something wanders by


At a glance

The threat

A bound guardian called the Gate-keeper stirs in the deepest vault whenever the portal is touched.

Wandering monsters (1d3)

  1. 1

    1d3× Giant RatsCR 1/8

    When: The party opens a food container or makes prolonged noise in the stores.A pair of lean rats with pale eyes, drawn by food smells and movement.
  2. 2

    Chain DeadCR 1/8

    When: A cell door is forced or a chain is struck in the prison hall.A restless skeleton in rusted shackles, dragging a length of chain.
  3. 3

    Quarry WolfCR 1/4

    When: The party rests in an unbarred common room or leaves blood on the floor.A cave wolf with dust-matted fur, wary of bright light and fire.

Rooms

39
1

Quarry Threshold

treasuresecret

What they see

Read aloud

A square entry chamber where quarry dust gives way to old masonry. A stone bier stands opposite the route onward; the southern door is locked, while a nearly invisible northern seam conceals a second way through.

Features

  • Quarry tool marks on the outer wall
  • Empty stone sarcophagus
  • Locked southern door

What the GM knows

Treasure

Warden's Wicks5 sp

A small tin of preserved lamp wicks remains sealed beneath the bier.
Room secrets · GM only

Notes

The secret door opens with a press on the carved chisel. The sarcophagus is empty and bears drag marks toward the wall shared with room 32.

5 doors: N (normal), S (secret), E (normal), W (normal), S (locked)

The place

What it is

The ruins are a buried holding complex built around a long cell hall, sealed stores, and a portal watched by six statues.

Atmosphere

Cold limestone sweats in the deeper halls.

The threat

A bound guardian called the Gate-keeper stirs in the deepest vault whenever the portal is touched.

History

The complex was built by the wardens of a border fortress after they cleared a limestone quarry and found a natural chamber below it.

Rumors

1d4
Roll a rumor

  1. 1A quarry worker swears he heard six chains drag across stone, though the entrance had been sealed for years.
  2. 2The old prison holds a bronze bell that can quiet the dead, but it rings only for the guilty.
  3. 3Blue light under the quarry means the buried door is opening again, according to a frightened shepherd.
  4. 4A warden's ledger names a route through the stores that avoids the long cell hall.

Plot hooks

3
RescueThe Missing ApprenticeA mason's apprentice vanished while searching the old quarry entrance. Tracks lead into the upper stores, and a family token lies near the prison hall.From: Pell, a blunt quarry foremanReward: A modest purse, a lantern, and a quarry map showing a blocked side route
RecoveryThe Bell from the CellsA local shrine's bronze handbell was taken from the prison shrine. Its return matters because its tone can quiet the dead in the cell hall.From: Sena, a soft-spoken shrine keeperReward: A healer's kit and a small payment
InvestigationBlue Light BelowStrange blue light has appeared at the quarry mouth, and livestock near it refuse to drink. The party is asked to inspect the portal and make it safe.From: Brannoc, a scarred village watchmanReward: A sealed purse and permission to keep recovered relics

Corridors

4
  • Between rooms 2 and 5

    A line of rusted iron rings runs waist-high along the prison approach, each scraped by chains.

  • Passages near rooms 27 and 38

    A hairline blue glow leaks from cracks in the stone and brightens when the portal chamber is disturbed.

  • Between rooms 1 and 32

    Collapsed shelving narrows the passage; small bones and spilled grain mark a rat route.

  • Passage between rooms 21 and 35

    Six shallow niches contain headless stone figures, their faces all turned toward the same hidden junction.

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