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Cave · Small · Level 1 · Easy

Bitterroot Hollow

The stench of reptile musk clings to the dripping cave walls.
Rooms
8
Foes
9, CR 1/8 to 1/2
Traps
1
Treasure
131 gp
12345678Entrance
Select a room on the plan to open it.

The party is in

1. The Mouth of Bitterroot


Seen


Something wanders by


At a glance

The threat

Vrasch the Foul, a particularly large and cruel troglodyte leader, rules the hollow with an iron fist.

Wandering monsters (1d2)

  1. 1

    Troglodyte ScoutCR 1/4

    When: Every 10 minutes of real-world time spent in the corridors.A lone troglodyte carrying a torch and looking for intruders or escaped rats.
  2. 2

    1d4× Giant RatCR 1/8

    When: If the players make excessive noise (shouting or clashing steel).A small pack of rats drawn by the scent of fresh blood or the sound of combat.

Rooms

8
1

The Mouth of Bitterroot

2 foessecret

What they see

Read aloud

Natural sunlight filters through the jagged cave entrance, illuminating patches of tough moss and slick mud. Several small animal bones lie scattered across the uneven floor.

Features

  • Slick mud patches
  • Jagged stalactites
  • Animal bones

What the GM knows

Monsters

2× Giant RatCR 1/8

Large, mangy rodents with glowing red eyes and long, hairless tails.Tactics. The rats hide in the shadows and lunge at the ankles of anyone entering without a light source.
Room secrets · GM only

Notes

The locked door to the east leads to the heart of the lair and is reinforced with scrap wood.

4 doors: E (locked), W (normal), S (normal), N (normal)

The place

What it is

A damp, shallow limestone cave system carved by a receding underground stream.

Atmosphere

The sound of persistent dripping water echoes through the halls, punctuated by the scratching of claws on stone.

The threat

Vrasch the Foul, a particularly large and cruel troglodyte leader, rules the hollow with an iron fist.

History

Originally a natural hibernation spot for local predators, the caves were recently claimed by a small group of troglodyte outcasts.

Rumors

1d3
Roll a rumor

  1. 1Old Man Garrick says his prize cow was dragged toward the hills by 'men who smelled like swamp gas.'
  2. 2The local well has started to taste like rusted iron and rotten eggs lately.
  3. 3A traveling merchant went missing near the cave entrance three days ago; he was carrying a box of gold.

Plot hooks

2
Rescue/RecoveryThe Missing MerchantThe local mayor offers a reward for the return of a merchant's stolen lockbox and information on his whereabouts.From: Mayor HallowayReward: 100 gp for the box, plus the party can keep anything else they find.
EnvironmentalClean Water ActThe village's only water source is being tainted, and the source of the pollution has been traced to Bitterroot Hollow.From: Alchemist JoraReward: Three Potions of Healing and the town's eternal gratitude.

Corridors

2
  • Connecting to

    Small streams of condensation run down the walls, gathering in shallow pools that splash underfoot.

  • Outside

    The ceiling is covered in thick, sticky spiderwebs that don't belong to any normal-sized spider.

Media

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