The Reedbed Temple
- Rooms
- 15
- Foes
- 19, CR 2 to 8
- Traps
- 3
- Treasure
- 4,005 gp
At a glance
The threat
A drowned temple guardian waits in room 12, bound to the bronze bell and the cistern beneath the sanctum.
Wandering monsters (1d3)
- 1
1d4× Drowned acolytesCR 3
When: They appear after a loud fight or when the party spends more than 10 minutes in a corridor.A pair of drowned acolytes drag their feet through the channels, whispering the same prayer in a steady rhythm. - 2
Drain crawlerCR 4
When: It attacks when a character walks alone or falls behind the group.A pale, slick crawler clings to the ceiling, following the party by the sound of their footsteps. - 3
1d3× Silt ghoulsCR 2
When: They stir when the party disturbs a shrine or leaves food in a corridor.Small mud-caked dead emerge from cracks in the floor, carrying fragments of temple pottery.
Rooms
15Flooded Vestibule
What they see
Read aloud
A broad stone vestibule stands above the waterline, its floor scored by generations of muddy boots. Four doorways lead onward, while a faint bell note seems to come from below the eastern wall.
Features
- A chipped relief shows priests draining a marsh basin.
- The western secret door is concealed behind a stone panel depicting bundled reeds.
- Mud tracks lead toward rooms 1 and 2.
What the GM knows
Monsters
2× Drowned acolytesCR 2
These waterlogged dead wear cracked temple robes and have reeds tangled through their ribs.Tactics. They stagger from behind the relief, grapple one intruder at a time, and try to drag victims toward the water channel.Treasure
Silted offering bowl75 gp
A tarnished offering bowl contains old silver coins beneath a layer of silt.Notes
The party can hear faint scraping from room 2 and a soft prayer from room 1. The west secret door is discoverable with a Wisdom (Perception) check.
1 door: N (normal)
The place
What it is
The Reedbed Temple was built beneath a drained marsh, and its lower halls are slowly flooding again.
Atmosphere
Cold water beads on the walls, carrying a smell of wet clay, old incense, and crushed reeds.
The threat
A drowned temple guardian waits in room 12, bound to the bronze bell and the cistern beneath the sanctum.
History
The Reedbed Temple was raised by a small order of marsh priests who drained a reed-choked basin to establish a dry sanctuary.
Rumors
1d4- 1A bell rings under the marsh on nights when the tide is low, though no one has seen a boat there in years.
- 2The temple's lower rooms were built to keep water out, but something inside is trying to let it back in.
- 3A surveyor found a dry route beneath the old shrines and never returned to mark it.
- 4The drowned dead in the temple leave the prayer bowls untouched, even when they attack everyone nearby.
Plot hooks
3Corridors
3Main passage between rooms 0, 1, and 5
A shallow channel runs along the floor, carrying black water toward the lower rooms. The current briefly reverses whenever the bell in the boss chamber sounds.
Passages near rooms 2 and 8
Reeds grow from cracks in the stone despite the lack of sunlight. Their papery leaves conceal small holes that release a harmless but pungent cloud of marsh gas when disturbed.
Passage between rooms 3 and 10
The walls bear faded reliefs of workers uprooting reeds and piling them beside a drained basin. A fresh scrape in the dust suggests someone recently examined the carvings.
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