Firehammer Hold
- Rooms
- 18
- Foes
- 44, CR 1/2 to 8
- Traps
- 3
- Treasure
- 9,500 gp
At a glance
The threat
A duergar war band under Nalifarn holds the upper temple in name, while hidden Red Wizard support turns the site into a staging ground for deeper conquest.
Wandering monsters (1d4)
- 1
2× Duergar patrolCR 2
When: When the party makes loud noise, rests in unsecured rooms, or triggers a room alarm.Pairs of duergar checking seals, doors, and alarm routes between the upper halls. - 2
2d4× Goblin runnersCR 1
When: When the party opens a door from , , or without stealth.A pack of goblins carrying tools, oil, and orders between command posts. - 3
1 hobgoblin officer plus 2 hobgoblin soldiers× Hobgoblin response teamCR 3
When: When a fight lasts more than 3 rounds or when a boss-level alarm is raised.A hobgoblin officer and escort moving to reinforce a threatened junction. - 4
Ogre labor bruteCR 4
When: When the party lingers in , , or .An ogre enforcer dragging supplies or prisoners between the loot hall and command spaces.
Rooms
18Broken Threshold
What they see
Read aloud
The old entry hall still bears Haela's battle insignia, but fresh duergar chalk marks and iron caltrops now cover the threshold. Faint chanting drifts from deeper chambers, while the side archway smells of wet earth and recently opened stone.
Features
- Twin dwarf-carved victory pillars cracked by siege hammers
- Caltrop-scattered floor with old blood in the seams
- A damaged altar slab bearing Haela's hammer-and-luck iconography
- Soot-blackened ceiling vents that carry sound from and
What the GM knows
Monsters
2× Duergar guardsCR 1
Duergar sentries in patched mail, stationed to delay intruders and sound the alarm.Tactics. They fight defensively from cover, using invisibility if threatened and retreating toward or to warn reinforcements.Treasure
Bronze luck charm25 gp
A cracked but repairable bronze charm of Haela, worth little as art but important to the faithful.Notes
If the party pauses here, they can hear patrol rotations from and distant shouting from . A careful search reveals the invaders have been using the temple's old welcoming hall as a choke point.
4 doors: S (normal), W (archway), E (secret), N (normal)
The place
What it is
Firehammer Hold was once a proud temple-fortress of Haela Brightaxe, later twisted into Torstultok, a profitable ruin used to lure delvers and glorify daring.
Atmosphere
Cold torchlight flickers across soot-stained dwarven stone, while old incense, iron, and wet ash hang in the air.
The threat
A duergar war band under Nalifarn holds the upper temple in name, while hidden Red Wizard support turns the site into a staging ground for deeper conquest.
History
Firehammer Hold began as a temple-fortress dedicated to Haela Brightaxe, built by dwarves who believed luck was won through courage and steel.
Rumors
1d5- 1Firehammer Hold still whispers at night, and anyone who follows the sound of hammers finds goblins carrying stolen relics.
- 2The old temple once used fake plague rumors to keep trespassers away, so some villagers think the current curse is just another lie.
- 3A duergar war chief is said to have made a pact with Thayan mages, and red fire has been seen in the hills after sunset.
- 4There is a hidden shrine to Haela somewhere in the upper hold that can turn the goddess's luck against the invaders.
- 5Adventurers who tried to enter through the front returned saying the doors were easy, but the halls themselves wanted them dead.
Plot hooks
4Corridors
4Main hall corridors between , , and
Thin brass plaques of Haela's battle blessings lie bent under new duergar nail-spikes, as if the invaders wanted the old faith to keep looking broken.
Passages linking , , , and
Tracks from ore carts and booted patrols overlap in the dust, with fresh soot marking the shortest routes between guard posts and the deeper vaults.
Side passages near and
Small hammer-shaped niches once held luck charms, but many now contain red clay candles and Thayan seal wax.
Corridors around , , and
The air grows warmer near the locked doors, where faint furnace rumbles and the smell of brimstone seep from below.
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