Third Bell Temple
- Rooms
- 8
- Foes
- 10, CR 1/4 to 3
- Traps
- 2
- Treasure
- 195 gp
At a glance
The threat
An undead bell-keeper called the Quiet Warden remains in the inner sanctuary, bound to protect the sleeping oracle and now convinced every intruder has come to release it.
Wandering monsters (1d3)
- 1
1d4× Temple batCR 1/4
When: A loud noise, bright flame, or movement near the entrance ceiling draws it from a crack in the stone.A pale bat with a torn wing circles near the ceiling, disturbed by torch smoke and loud voices. - 2
Roving keeper skeletonCR 1/2
When: It wanders in after the party disturbs the cells or leaves a door standing open.A loose-boned skeleton in a keeper's sash scrapes along the corridor, searching for the names on its missing slate. - 3
1d3× Ash ratCR 1/4
When: The smell of food or the sound of a dropped metal object brings it from a corridor fissure.A large ash-dusted rat sniffs at packs and follows the scent of food, vanishing into wall cracks when threatened.
Rooms
8The Bell Entry
What they see
Read aloud
The low entrance hall opens beneath a cracked lintel carved with three bells, one of them deliberately erased. Dusty benches face a dry basin; faint green light marks four exits, including two walls whose stonework hides narrow doors.
Features
- Three-bell lintel with one bell chiseled away
- Dry stone basin stained by mineral deposits
- Two secret doors, west and east, concealed by fitted relief panels
What the GM knows
Monsters
Temple batCR 1/4
A pallid, thumb-sized cave bat with a rasping cry; it nests above the lintel and reacts to bright light.Tactics. It flutters at faces to distract intruders, then flees through cracks if struck.Treasure
Offering cup8 gp
A tarnished copper offering cup remains wedged beneath the basin's lip.Notes
The normal north door leads to the library, the south door to the first prison, and the secret exits lead west to and east toward a narrow passage. The bat's cry carries into rooms 1 and 2.
4 doors: E (normal), W (locked), N (normal), S (normal)
The place
What it is
The Third Bell Temple is a compact shrine complex sunk into a hillside, its public chambers giving way to narrow prison cells and a sealed inner sanctuary.
Atmosphere
Cold mineral damp clings to the skin.
The threat
An undead bell-keeper called the Quiet Warden remains in the inner sanctuary, bound to protect the sleeping oracle and now convinced every intruder has come to release it.
History
The temple was built by a small order of bell-keepers who guarded a buried oracle said to hear disasters before they came.
Rumors
1d4- 1A spring on the hillside tastes of copper, and its water sometimes rings in a cup.
- 2A keeper's ghost walks the old prison, counting names no one can hear.
- 3The temple bells once warned the valley before floods, but no one remembers the right order.
- 4A surveyor found a door in the hillside and returned with a map covered in blue stains.
Plot hooks
3Corridors
4Between and
A shallow channel cut into the floor carries a trickle of water toward the entrance, though it runs uphill for several feet near the prison.
Between and
Faded wall panels show robed attendants carrying bowls toward a sealed central altar. Scraping sounds sometimes answer footsteps from the other side of the stone.
Between and
Iron rings set at shoulder height once held prisoners; one still bears a snapped length of chain that taps the wall when air moves through the passage.
Between and
Small copper bells hang above the floor on nearly invisible threads. Most are silent, but one rings softly when the pressure plate in shifts.
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