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Crypt · Small · Medium

The Foreman's Vault

The dead toil still in the silent dark.
Rooms
5
Foes
8, CR 1/4 to 3
Traps
1
Treasure
400 gp
12345Entrance
Select a room on the plan to open it.

The party is in

1. The Vestibule of Labors


Seen


Something wanders by


At a glance

The threat

The Risen Foreman, once the architect's head builder, now rules the crypt as a hateful Wight.

Wandering monsters (1d2)

  1. 1

    Stray SkeletonCR 1/4

    When: Every 20 minutes of exploration.A single skeleton carrying a heavy stone block, ignoring the party unless blocked.
  2. 2

    1 swarm× Swarm of Crawling ClawsCR 1/2

    When: Searching through piles of rubble or trash.A mass of severed, undead hands that scramble across the floor like spiders.

Rooms

5
1

The Vestibule of Labors

2 foestreasuresecret

What they see

Read aloud

A square entry hall where the walls are etched with the names of forgotten stonemasons. Four heavy doors lead further into the dark, each marked with a different symbol of craft.

Features

  • A central stone pedestal holding a rusted trowel
  • Engraved names of masons covering the walls
  • Loose gravel on the floor that crunches loudly

What the GM knows

Monsters

2× Skeleton SentinelsCR 1/4

Bones bleached white, wearing tattered leather aprons.Tactics. They remain motionless against the wall until someone attempts to open the north or south door, then strike with rusted shortswords.

Treasure

Silver Chisel25 gp

An expertly balanced tool with a handle wrapped in fine wire.
Room secrets · GM only

Notes

The doors are the primary puzzle here; the north and south doors are heavy oak and locked.

1 door: N (locked)

The place

What it is

A compact burial complex carved into damp limestone.

Atmosphere

The sound of distant, rhythmic scraping against stone.

The threat

The Risen Foreman, once the architect's head builder, now rules the crypt as a hateful Wight.

History

Built as a private resting place for a wealthy architect obsessed with the afterlife, the crypt was intended to be a masterpiece of eternal silence.

Rumors

1d3
Roll a rumor

  1. 1The rhythmic tapping heard from the hill is the sound of the dead building a city beneath the earth.
  2. 2A local mason went missing last week after claiming he found a shortcut into the old crypt.
  3. 3The crypt doors only open for those who carry the tools of the trade.

Plot hooks

2
Rescue/InvestigationThe Missing MasonThe local Guild of Stonemasons is offering a reward for the return of an apprentice who wandered into the crypt to study its construction.From: Master GarthofReward: 100 gp and a Favor from the Guild.
RecoveryMaterials for the LivingA local alchemist needs the rare green 'earth-salt' found only in deep limestone burials like this crypt.From: Elara the WiseReward: 3 Potions of Greater Healing.

Corridors

2
  • Corridor between and

    A series of notches in the wall measuring the height of those buried within.

  • Near the entrance of

    A discarded wooden bucket filled with old, hardened mortar.

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