The Weeping Vault
- Rooms
- 5
- Foes
- 7, CR 1/4 to 1
- Traps
- 0
- Treasure
- 90 gp
At a glance
The threat
The constant moisture has preserved the bodies in a state of bloat, allowing the spirit of Alaric Vane to reanimate his kin as waterlogged sentinels.
Wandering monsters (1d2)
- 1
Floating ZombieCR 1/4
When: Spending more than 10 minutes in any hallway.A corpse that drifts aimlessly with the slow currents of the vault. - 2
1d4× Giant CrabCR 1/8
When: Disturbing the water in or .Pale, cave-dwelling crabs that have wandered in from the sea cliff.
Rooms
5The Drowned Portico
What they see
Read aloud
Limestone walls are slick with dark moss, and ankle-deep water laps against the stone steps. The sound of waves crashing against the exterior cliff face echoes through the chamber.
Features
- Slick limestone walls
- Ankle-deep murky water
- Rusted iron-bound door to the west
What the GM knows
Monsters
2× Waterlogged SkeletonCR 1/4
Bleached bones draped in rotting, seaweed-like rags.Tactics. They remain submerged until players are halfway through the room, then lunge out to surprise them.Notes
Players must make a Athletics check if they try to move quickly through the slippery water.
2 doors: W (normal), N (secret)
The place
What it is
A water-clogged tomb carved into the base of the Weeping Cliff.
Atmosphere
The air smells of stagnant water and limestone dust while the constant dripping from the ceiling creates a rhythmic, sobbing sound.
The threat
The constant moisture has preserved the bodies in a state of bloat, allowing the spirit of Alaric Vane to reanimate his kin as waterlogged sentinels.
History
Built centuries ago by the reclusive Vane family, this crypt was designed to be a private sanctuary.
Rumors
1d3- 1The Weeping Cliff literally cries when the ghost of Alaric is angry.
- 2A great treasure was hidden in a secret room behind a wall that looks like a waterfall.
- 3The Vane family ancestors were buried with gold coins over their eyes to pay the ferryman.
Plot hooks
2Corridors
2Connecting hallway between Room 1 and Room 2.
Luminous blue fungi growing in clusters along the ceiling.
Outside the door of Room 3.
A rusted iron grate in the floor where water swirls down into a deeper abyss.
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