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Temple · Medium · Level 7 · Hard

Saint Vey Prison-Temple

Prayers echo through iron bars, and the faithful still guard what should have stayed buried.
Rooms
11
Foes
26, CR 1/4 to 8
Traps
12
Treasure
4,760 gp
1234567891011Entrance
Select a room on the plan to open it.

The party is in

1. Broken Narthex


Seen


Something wanders by


At a glance

The threat

The dungeon is held in a state of hateful half-life by the penitent warden, a deathless zealot who feeds on confession, pain, and broken vows.

Wandering monsters (1d4)

  1. 1

    1d2× Chain-Rattle PenitentCR 1

    When: Noisy combat or repeated door forcing in the prison wingA hooded corpse in temple wrappings that silently drags chains and listens for footsteps.
  2. 2

    Lantern WraithCR 2

    When: When characters carry visible treasure or light a bright flame in the hallsA spectral jailer with a lantern that reveals hidden doors and tracks by blood scent.
  3. 3

    1d4× Ash SkulkersCR 1/2

    When: After prolonged rest or when food is exposed in the corridorsSmall stone-eyed lizards that feed on incense ash and gnaw on rope, straps, and seals.
  4. 4

    Execution EchoCR 3

    When: After a failed trap or when the party crosses from toward A roaming execution spirit that appears when the dungeon is violated too often, forcing silence and stillness.

Rooms

11
1

Broken Narthex

2 foes1 traptreasuresecret

What they see

Read aloud

This shattered entry chapel still bears the marks of old worship, but the floor is scuffed by boots and dragged chains. The air from the lower halls is colder here, and faint chanting rises from the west and south passages as if the temple knows intruders have arrived.

Features

  • Cracked altar stained dark around the edges
  • Three doors sealed with iron prayer locks
  • A fallen sunburst mosaic that hides loose stone
  • Fresh drag marks leading toward the prison wing

What the GM knows

Monsters

2× Penitent ThrallsCR 1/2

Shambling penitents in rotted robes armed with clubs and hooks.Tactics. They try to separate the party from the exits, then pin one target for the others to beat down.

Traps

Consecration LashDC 14 radiant

A prayer lock lashes the first creature that tries to force the wrong door.Disarm. Utter the old opening vow found in the prayer tablet or pick the lock carefully.

Treasure

Silver Censer35 gp

A silvered censer that still holds enough incense for one short rest ritual.

Sanctified Candles20 gp

Two intact votive candles worth extra to temples or undead hunters.
Room secrets · GM only

Notes

Use this as the first warning that the temple is still inhabited. The locked southern and eastern doors can be forced, but loud entry should draw attention from and .

4 doors: N (normal), S (normal), E (locked), W (normal)

The place

What it is

This buried temple was once a place of healing vows and penitence, but its sanctity collapsed into cruelty.

Atmosphere

Cold incense clings to damp stone, and every step echoes with a hollow chapel resonance.

The threat

The dungeon is held in a state of hateful half-life by the penitent warden, a deathless zealot who feeds on confession, pain, and broken vows.

History

The temple of Saint Vey was raised over a natural spring believed to cure fever and madness.

Rumors

1d5
Roll a rumor

  1. 1The temple bells ring at midnight even though the bell tower collapsed years ago.
  2. 2A prisoner who escaped the ruins reportedly went blind, but still swears something below is speaking his name.
  3. 3Local sheep go missing near the old stair, and their tracks lead into the broken chapel.
  4. 4Someone has been buying old temple keys in town, paying too much and asking the wrong questions.
  5. 5The lower crypts were said to hold a saint's bones, though the priests always refused to name which saint.

Plot hooks

4
recoveryThe Missing RelicA local healer begs the party to recover a lost relic said to have been hidden in the temple before the purge. She suspects it can cure a spreading curse in town.From: Sister ElianReward: 1,200 gp and a blessing against necrotic effects
rescueThe Vanished Chain GangPrisoners vanished from a caravan route near the ruins, and tracks lead to the temple stairs. The families want proof of what happened, and survivors if any remain.From: Marshal DarenReward: 900 gp and legal favor in the nearest barony
investigationVoices Under StoneA scholar claims the temple’s sealed oracle still speaks in dreams to anyone who sleeps nearby. The party is asked to enter, verify the claim, and bring back a translated prophecy.From: Archivist VessaReward: 1,500 gp and access to rare lore
raceThe Black LitanyA rival cult is searching the same ruins for a blackened litany hidden in the prison vaults. If they get it first, they may awaken whatever the clergy tried to bury.From: Captain HarlReward: 1,000 gp and a sanctified weapon

Corridors

4
  • Main passage between and

    Soot-black prayer niches line the corridor, each containing a cracked saint-mask with its eyes gouged out.

  • Hallway near and

    A groove in the floor carries old blood and rainwater toward the lower chambers, as if the temple still bleeds.

  • Approach to and

    Stone reliefs of chained pilgrims repeat every few yards, their faces worn smooth by countless hands.

  • Crossing outside

    A dead brazier hangs from the ceiling by rusted chains, swaying slightly even without wind.

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