Hadrun's Measure
- Rooms
- 31
- Foes
- 41, CR 1/4 to 8
- Traps
- 10
- Treasure
- 3,179 gp
At a glance
The threat
The lower cave is ruled by a stone-blooded champion known as the Red Adjudicator, who uses the arena in to enforce bargains and harvest the strength of defeated challengers.
Wandering monsters (1d3)
- 1
2× Stonewing batsCR 2
When: A party carries an uncovered flame or crosses the passages near rooms 8 and 16.A pair of pale bats with stone-hard wings glide silently above the passage, then descend on exposed faces. - 2
Carrion crawlerCR 3
When: A fight lasts more than three rounds in the lower corridors.A hungry carrion crawler follows the scent of blood from the arena, dragging a scrap of leather behind it. - 3
2× Tally runnersCR 2
When: An alarm sounds in , , or .Two cave goblin messengers hurry between the checkpoint and the forked hall, carrying a brass tally plate.
Rooms
31The Old Landing
What they see
Read aloud
A broad limestone mouth opens onto a damp landing, its floor scarred by cart wheels that vanish into the dark. Three routes lead inward; a thin draft from the eastern wall betrays a concealed seam.
Features
- Collapsed mine cart
- Blue fungus lanterns in iron cups
- Secret doors east and west
What the GM knows
Monsters
2× Cave beetleCR 1/2
Pale cave beetles the size of dogs nest beneath the cart and click their mandibles at light.Tactics. They rush the nearest creature, then retreat beneath the cart if badly hurt.Treasure
Mine pay35 gp
A sealed leather pouch beneath a loose wheel contains old silver trade bars.Notes
The normal southern door leads to . A character searching the east or west wall can find the secret doors with a Wisdom (Perception) check.
3 doors: N (normal), E (secret), W (secret)
The place
What it is
The cave called Hadrun's Measure began as a mine, then became a hidden seat of power carved into a living limestone shelf.
Atmosphere
Cold mineral water ticks through the cave.
The threat
The lower cave is ruled by a stone-blooded champion known as the Red Adjudicator, who uses the arena in to enforce bargains and harvest the strength of defeated challengers.
History
The first excavators were miners working under Hadrun, a surveyor whose name survives only on a few old tally plates.
Rumors
1d4- 1A clerk in the deep cave asks every visitor whether they have an appointment, even when the visitor is bleeding.
- 2The old mine is full of prisoners, but some cells hold people who have been dead for generations.
- 3The arena's champion can heal from wounds as long as the red stone beneath the cave still shines.
- 4A spring shrine near the entrance shows the face of whoever will next die below.
Plot hooks
3Corridors
4Passage between rooms 7 and 12
A line of brass wall plates bears the same scratched tally marks, ending abruptly near the junction by .
Passage between rooms 14 and 15
A narrow fissure exhales warm air in pulses. A creature can squeeze through with a successful Dexterity (Acrobatics) check.
Passage near
A cracked speaking tube carries muffled announcements from the receptionist's office in to the lower passages.
Passage between rooms 15 and 21
Fresh gouges in the stone point toward ; the cuts are deep enough to catch a fingertip and smell faintly of iron.
Media
0 imagesNo images yet.
Turn Hadrun's Measure into a sheet
A high-res, share-ready sheet you can post or print.