Low Arch Shrine
- Rooms
- 13
- Foes
- 11, CR 0 to 1/2
- Traps
- 2
- Treasure
- 4 gp
At a glance
The threat
A black bear has denned in , drawn by the dry shelter and the traces of old food in the shrine's stores.
Wandering monsters (1d3)
- 1
FoxCR 1/8
When: Roll when the party makes loud noise or spends several minutes in a corridor.A cautious fox with a ragged ear noses through scraps and bolts at the first sign of danger. - 2
RavenCR 1/8
When: Roll when the party disturbs a shrine or leaves food unattended.A raven circles overhead in enclosed halls, then settles on a beam to watch the intruders. - 3
2× RatsCR 0
When: Roll when the party searches through old stores or moves heavy rubble.A pair of rats scurry along the wall, more interested in crumbs than people.
Rooms
13The Entry Arch
What they see
Read aloud
A squat stone arch frames the entrance, its lintel split by a young tree. Dusty pawprints lead inside, and four doorways branch into dim halls.
Features
- Broken stone basin with a little rainwater
- Four doors open toward rooms 1, 2, 3, and 4
What the GM knows
Treasure
Rain-worn coppers3 cp
A handful of old copper offerings wedged beneath the basin's rim.Notes
The bear's distant huff can be heard from the deeper halls if the party pauses. Fresh prints lead toward .
4 doors: N (normal), S (secret), W (archway), E (normal)
The place
What it is
The Low Arch Shrine is a compact ruin built around a small set of roadside worship rooms and store chambers.
Atmosphere
Cold damp air carries the smell of wet stone, old incense, and animal musk.
The threat
A black bear has denned in , drawn by the dry shelter and the traces of old food in the shrine's stores.
History
The Low Arch Shrine was built by the farmers of the nearby valley beside a spring that surfaced beneath a natural stone arch.
Rumors
1d4- 1A black bear has been seen near the old spring, but some swear it only growls at people who enter the ruins.
- 2The shrine's keepers hid silver offerings behind a stone animal that drinks from a basin.
- 3There is a second way into the store rooms, though the roots have swallowed its door.
- 4A traveler says the ruins are full of foxes, and that the bear is the only creature worth fearing.
Plot hooks
3Corridors
3Between and
A line of shallow pawprints crosses the dust, then vanishes at a patch of bare stone. Recent tracks belong to a bear and smaller scavengers.
Between and
A cracked drain carries a faint trickle beneath the floor. Fallen leaves caught in its grate point toward the surface.
Between and
A faded wall carving shows villagers leaving bowls of grain before a stone animal. One bowl has been freshly licked clean.
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