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Ruins · Medium · Level 1 · Easy

Low Arch Shrine

A broad pawprint fills the dust beneath the broken arch.
Rooms
13
Foes
11, CR 0 to 1/2
Traps
2
Treasure
4 gp
12345678910111213Entrance
Select a room on the plan to open it.

The party is in

1. The Entry Arch


Seen


Something wanders by


At a glance

The threat

A black bear has denned in , drawn by the dry shelter and the traces of old food in the shrine's stores.

Wandering monsters (1d3)

  1. 1

    FoxCR 1/8

    When: Roll when the party makes loud noise or spends several minutes in a corridor.A cautious fox with a ragged ear noses through scraps and bolts at the first sign of danger.
  2. 2

    RavenCR 1/8

    When: Roll when the party disturbs a shrine or leaves food unattended.A raven circles overhead in enclosed halls, then settles on a beam to watch the intruders.
  3. 3

    2× RatsCR 0

    When: Roll when the party searches through old stores or moves heavy rubble.A pair of rats scurry along the wall, more interested in crumbs than people.

Rooms

13
1

The Entry Arch

treasuresecret

What they see

Read aloud

A squat stone arch frames the entrance, its lintel split by a young tree. Dusty pawprints lead inside, and four doorways branch into dim halls.

Features

  • Broken stone basin with a little rainwater
  • Four doors open toward rooms 1, 2, 3, and 4

What the GM knows

Treasure

Rain-worn coppers3 cp

A handful of old copper offerings wedged beneath the basin's rim.
Room secrets · GM only

Notes

The bear's distant huff can be heard from the deeper halls if the party pauses. Fresh prints lead toward .

4 doors: N (normal), S (secret), W (archway), E (normal)

The place

What it is

The Low Arch Shrine is a compact ruin built around a small set of roadside worship rooms and store chambers.

Atmosphere

Cold damp air carries the smell of wet stone, old incense, and animal musk.

The threat

A black bear has denned in , drawn by the dry shelter and the traces of old food in the shrine's stores.

History

The Low Arch Shrine was built by the farmers of the nearby valley beside a spring that surfaced beneath a natural stone arch.

Rumors

1d4
Roll a rumor

  1. 1A black bear has been seen near the old spring, but some swear it only growls at people who enter the ruins.
  2. 2The shrine's keepers hid silver offerings behind a stone animal that drinks from a basin.
  3. 3There is a second way into the store rooms, though the roots have swallowed its door.
  4. 4A traveler says the ruins are full of foxes, and that the bear is the only creature worth fearing.

Plot hooks

3
InvestigationTracks at the SpringA nearby hamlet's goat herd has begun disappearing near the old spring. The bear may be responsible, but its den also lies close to the animals' former watering place.From: HeddReward: A sack of provisions and a modest payment of 8 gp for finding a safe solution.
RecoveryThe Missing CharmThe shrine's offering bowl is said to contain a small silver charm left by the valley's founders. A local collector wants it recovered without harming the bear or damaging the shrine.From: Salla KettReward: The collector offers 12 gp and a healing potion.
RescueShelter Behind the ArchA traveler took shelter in the ruins and has not returned. Their pack was last seen near the cracked passage leading toward .From: PoriReward: The traveler's family offers 10 gp and a warm meal for each character.

Corridors

3
  • Between and

    A line of shallow pawprints crosses the dust, then vanishes at a patch of bare stone. Recent tracks belong to a bear and smaller scavengers.

  • Between and

    A cracked drain carries a faint trickle beneath the floor. Fallen leaves caught in its grate point toward the surface.

  • Between and

    A faded wall carving shows villagers leaving bowls of grain before a stone animal. One bowl has been freshly licked clean.

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