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Haunted Mansiom · Small · Level 12 · Medium

The Unburned Attic

The attic window glows gold above a roof that has caved in everywhere else.
Rooms
5
Foes
8, CR 4 to 10
Traps
0
Treasure
3,850 gp
12345Entrance
Select a room on the plan to open it.

The party is in

1. Rain-Broken Vestibule


Seen


Something wanders by


At a glance

The threat

Odran Kest, a wrathful ghost, haunts the restored attic and bends the mansion around his memories.

Wandering monsters (1d3)

  1. 1

    The Tray-BearerCR 5

    When: A creature walks alone or carries an object taken from the mansion.A headless footman carrying a silent silver tray; it gestures toward the attic before attacking anyone who blocks its path.
  2. 2

    The Curtain KnotCR 6

    When: A loud noise echoes through the corridors or a door is forced open.A knot of pale hands and torn curtains that moves like a crawling bundle of laundry.
  3. 3

    1-2× The Soot HoundCR 7

    When: A creature speaks Odran's name while carrying the ledger or signet.A translucent hound with a brass collar and wet, smoking paws.

Rooms

5
1

Rain-Broken Vestibule

2 foestreasuresecret

What they see

Read aloud

Rain has opened the roof above this vestibule, and blackened plaster lies in drifts across the cracked floor. Three routes lead onward: an archway to the west, a plain door south, and a locked door east that shivers when voices rise.

Features

  • A toppled chandelier lies half-buried in plaster.
  • The east door bears a brass plaque engraved with a hand and a warning: KEEP THE RECORDS SHUT.

What the GM knows

Monsters

2× Scorched ServantsCR 5

Two translucent house servants in scorched livery, their faces blurred by soot.Tactics. They emerge from the wreckage to grapple intruders and drag them toward the east door, retreating if reduced to half their hit points.

Treasure

Servant's Mirror150 gp

A silver-backed hand mirror, tarnished but intact, set with a small blue stone.
Room secrets · GM only

Notes

The east door opens into and is locked; the south door opens into , and the western archway leads to . A successful Dexterity check with thieves' tools opens the lock. The servants attack anyone who tries to force the east door.

3 doors: E (locked), S (normal), W (archway)

The place

What it is

The lower rooms of this once-grand mansion are buckled, rain-stained, and strewn with plaster, while the rooms above grow unnervingly intact.

Atmosphere

The lower halls smell of wet plaster, soot, and old leaves.

The threat

Odran Kest, a wrathful ghost, haunts the restored attic and bends the mansion around his memories.

History

The house was built by Odran Kest, a wealthy magistrate who wanted a private shrine and a quiet study where he could keep the names of those he had condemned.

Rumors

1d4
Roll a rumor

  1. 1The mansion's ground floor is open to the rain, but no drop has ever been seen falling through its attic roof.
  2. 2A servant's voice calls names from the old library, and anyone who answers hears their own name spoken from upstairs.
  3. 3Odran Kest was a fair magistrate, or so his descendants insist. The people he condemned tell a different story.
  4. 4A brass key from the entrance opens a door that should have burned shut decades ago.

Plot hooks

3
InvestigationThe Last JudgmentA local family hires the party to recover a sealed judgment from Odran's records before its contents ruin their standing. The document also names victims whose descendants still seek justice.From: Tavra, a clipped-spoken family solicitorReward: A substantial fee and legal documents granting access to the family archive
HauntingThe Bell Above the RoofA nearby village has begun waking to the sound of a bell from the abandoned mansion. The bell is in the attic, and each toll marks another night before a restless spirit leaves the house.From: Mikel, a soft-spoken village bell keeperReward: A silvered holy symbol and the village's gratitude
RetrievalThe Ring in the AtticA collector wants Odran's signet ring, claiming it is a family heirloom. Taking it may quiet the haunting, but it will also let the collector's family suppress the evidence hidden in the attic.From: Ketta, an angular and impatient antiquities brokerReward: A rare spell scroll and a negotiated share of the ring's sale

Corridors

3
  • Between and

    A strip of carpet runs uphill through the broken ground-floor passage, clean and dry despite the surrounding mold.

  • The passage beside

    Portrait eyes seem to follow travelers; one canvas has been turned toward the wall, and something taps softly from behind it.

  • North of , beyond its locked door

    The staircase toward the attic is polished, with fresh candle wax on its rail. Dust gathers on every stair below it.

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