The Gnawing Warren
- Rooms
- 22
- Foes
- 23, CR 1/2 to 7
- Traps
- 8
- Treasure
- 4,740 gp
At a glance
The threat
A mutated cave bear called Gristlemaw rules the deepest chambers.
Wandering monsters (1d4)
- 1
2d4× Scavenger PackCR 1/2
When: After loud combat or when food is left unattended in a corridor.Starved hyena scavengers wearing scraps of stolen clothing and bone charms. - 2
1d3× Warren RunnersCR 1
When: When the party triggers an alarm or leaves a living guard behind.Gnoll runners carrying alarm cords, hooked knives, and messages for the deeper guards. - 3
1d4× Fungusback SpidersCR 2
When: When characters disturb webs, bones, or ceiling vents.Pale cave spiders with blue fungal growths along their abdomens. - 4
The Lost CubCR 3
When: When the party is separated or carries a guardian relic.A spectral bear cub that appears harmless until it leads travelers toward a dead end and screams.
Rooms
22The Broken Lintel
What they see
Read aloud
A broad stone vestibule opens beneath a cracked lintel carved with a kneeling beast. Old blood darkens the floor near the southern archway, while the locked eastern door bears fresh claw marks from the inside.
Features
- A faded mural shows priests feeding a guardian beast.
- The western secret door is disguised as a section of carved wall.
- The eastern lock is reinforced from within.
What the GM knows
Monsters
2× Warren GnollsCR 1/2
Lean hyena-like scavengers with leather collars and brass tags.Tactics. They circle intruders, one sounding an alarm bell while the other attacks from behind. If reduced to one survivor, it flees toward or to warn the guards.Treasure
Scavenger's Map35 gp
A pouch containing 18 gp, a bone-handled knife, and a crude map marking rooms-1 and .Notes
The party can choose four routes immediately. The locked eastern door requires a key carried by the guards in , while the secret western door opens with a successful Investigation check.
3 doors: E (secret), S (archway), N (archway)
The place
What it is
The Gnawing Warren is a sprawling subterranean lair built around the den of a predatory creature that has ruled the tunnels for generations.
Atmosphere
The lair smells of wet fur, old blood, lamp oil, and mineral-rich water.
The threat
A mutated cave bear called Gristlemaw rules the deepest chambers.
History
The sanctuary was carved by a vanished hill tribe that worshiped a guardian beast believed to defend their people from raiders and famine.
Rumors
1d5- 1A missing caravan was dragged beneath the hill by beasts that understood human speech.
- 2Blue flames burn in the old sanctuary, and anyone who sleeps near the hill dreams of being hunted.
- 3The warren's master cannot be killed while an iron tooth remains buried beneath its den.
- 4A disgraced merchant secretly pays the gnolls to recover a relic from the lower shrine.
- 5The old guardian spirit still protects travelers who speak its forgotten vow.
Plot hooks
3Corridors
4Between and
Bundles of gnawed bones and cracked shields line the passage, arranged like crude boundary markers by the lair's defenders.
Near , , and
Thin brass bells hang from red cords at ankle height. Most are harmless, but several are still connected to hidden alarm wires.
Around the passages leading to , , and
Claw marks score the stone at shoulder height, some fresh enough to show pale dust falling from them.
Near and the locked doors to , , and
Warm, foul air rises through grates in the floor, carrying a distant rhythmic thudding from the boss's territory.
Media
0 imagesNo images yet.
Turn The Gnawing Warren into a sheet
A high-res, share-ready sheet you can post or print.