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Crypt · Medium · Medium

Mothgut Crypt

The moths above the lintel are worn smooth, and something below answers the scrape of your boots.
Rooms
15
Foes
19, CR 1/4 to 4
Traps
6
Treasure
713 gp
123456789101112131415Entrance
Select a room on the plan to open it.

The party is in

1. Mourners' Vestibule


Seen


Something wanders by


At a glance

The threat

Serev, the bound crypt keeper, waits in the family vault at .

Wandering monsters (1d3)

  1. 1

    1 swarm× Grave Moth SwarmCR 1/2

    When: A character carries an open flame through an undisturbed passage or opens a dusty niche.Pale moths gather in a moving cloud around warm bodies, then vanish into cracks when exposed to flame.
  2. 2

    1d4 skeletons× Chain AttendantsCR 1/4

    When: A bell rings, or a fight lasts longer than three rounds.A pair of skeletal attendants drag a length of chain that rattles before they come into view.
  3. 3

    1 ghoul× Linen GhoulCR 1

    When: A creature is wounded in a corridor or a trap sounds an alarm.A hungry ghoul follows the smell of fresh blood and keeps to the shadows near the floor.

Rooms

15
1

Mourners' Vestibule

treasuresecret

What they see

Read aloud

A low burial vestibule opens beneath a chipped stone lintel carved with moths. Three ordinary doors lead deeper, while a nearly invisible seam in the western wall hides an old passage.

Features

  • Moth carvings are polished smooth at shoulder height.
  • A cracked offering bowl sits beneath the lintel.
  • The air carries a faint, dry fluttering sound.

What the GM knows

Treasure

Mourners' Offering1 sp and 8 cp

A shallow bowl contains several old copper coins and one intact silver piece left as a funerary offering.
Room secrets · GM only

Notes

Footprints in the dust lead toward and , then abruptly stop. The secret western door opens with pressure on the carved moth's abdomen.

3 doors: E (normal), S (normal), N (locked)

The place

What it is

Mothgut Crypt descends beneath a ruined burial chapel, its halls crowded with sealed niches and the remnants of a forgotten family vault.

Atmosphere

Cold air carries the smell of wet limestone, old wax, and mouse droppings.

The threat

Serev, the bound crypt keeper, waits in the family vault at .

History

Mothgut Crypt began as the burial vault of a local lineage whose old name has worn down into the word Mothgut.

Rumors

1d4
Roll a rumor

  1. 1A gravedigger says the chapel bell rings whenever someone lies about a dead person's name.
  2. 2A peddler claims a silver mask from the crypt can make its wearer invisible to the dead.
  3. 3An old family servant insists the keeper was buried alive, though the family records call it a voluntary vigil.
  4. 4Children dare one another to touch the moths carved above the chapel door, then run when they hear chains below.

Plot hooks

3
RecoveryThe Missing SignetA local family believes its ancestor's signet was stolen from the crypt. They need it recovered before a rival claimant can use it to prove an inheritance.From: Pela, a practical family solicitorReward: A pouch of 75 gp and the family's promise of safe lodging
InvestigationThree Rings in the NightThe chapel bell rang three times last night, and the town's oldest resident insists that each ring named a person who will die. One name belongs to someone the party knows.From: Darik, a sleepless gravediggerReward: A silvered weapon and access to the chapel's sealed records
Moral choiceNames Beneath the StoneA scholar wants the burial ledger from , but its pages may be the key keeping Serev's wrath contained. The party must decide whether to extract it, repair it, or leave it undisturbed.From: Sesa, a soft-spoken antiquarianReward: A scroll of protection from undead and 100 gp

Corridors

3
  • Passage between and

    A procession of carved moths marches along the lower stones. Their wings have been rubbed smooth by generations of passing hands.

  • Wall adjoining the passage to

    A cracked speaking tube carries whispers from . A listener hears a dead voice reciting names, though the words change whenever anyone answers.

  • Passage between and

    Iron rings set into the ceiling once held lanterns. One still swings gently, though the air is motionless.

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