Vauldren's Crypt
- Rooms
- 14
- Foes
- 33, CR 3 to 18
- Traps
- 3
- Treasure
- 47,400 gp
At a glance
The threat
High Mortician Vauldren is a lich-like death priest entombed in the deepest vault.
Wandering monsters (1d4)
- 1
4 corpse-bearers and 1 empty coffin× Coffin ProcessionCR 7
When: The party speaks loudly, disturbs a burial object, or remains in one corridor for more than ten minutes.A procession of silent corpse-bearers carrying an empty coffin toward the deepest chambers. - 2
Oathstarved KnightCR 10
When: A character displays a royal seal, crown, or treasure taken from a tomb.A translucent royal knight still searching for the murderer who doomed the dynasty. - 3
2 swarms× Bone-Hand SwarmCR 8
When: Blood is spilled in a corridor or a secret door is opened.A cloud of severed hands crawls along walls and ceilings, collecting bones for Vauldren's servants. - 4
Bellless ConfessorCR 12
When: The party cleanses a shrine, destroys a funerary mask, or defeats a named undead.A faceless spirit wearing a priest's robes drifts between rooms, carrying a bell that cannot be heard by the dead.
Rooms
14Hall of First Burials
What they see
Read aloud
A broad funerary hall opens beneath a cracked mausoleum dome. Four corridors branch from a central bier, while blue flames illuminate fresh footprints leading toward the prison wing.
Features
- Cracked royal bier with a bronze funerary mask
- Four branching corridors with mismatched seals
- Blue corpse-lights that dim when undead approach
What the GM knows
Monsters
2× Dread WightsCR 5
Embalmed royal guards in corroded plate, their mouths sewn shut with silver thread.Tactics. They attack from opposite sides of the bier, using Life Drain on isolated targets before retreating through doorways.Treasure
Mask of the First Mourner1,500 gpmagical
A silver funerary mask worth a fortune to collectors, but cursed to whisper the wearer's name at midnight.Notes
The locked northern door leads to storage. The secret southern doors can be found by matching the funerary masks to the carved faces in the corridor. Undead defeated here leave silver ash that points toward room 3.
4 doors: S (normal), N (normal), W (secret), S (normal)
The place
What it is
The crypt descends beneath a ruined mausoleum, its orderly halls warped by necromantic forces.
Atmosphere
Cold air smells of myrrh, wet stone, and old blood.
The threat
High Mortician Vauldren is a lich-like death priest entombed in the deepest vault.
History
The crypt was built by the Sepulchral Order, a brotherhood of royal morticians who sought to preserve their kingdom's rulers forever.
Rumors
1d5- 1The dead beneath the ruined mausoleum are not rising randomly. They are following old royal roads toward one grave.
- 2A black crown can command any corpse, but its wearer slowly forgets the names of the living.
- 3The crypt's locked doors open for those who carry a coin from a dead king.
- 4A prisoner still survives below, though every rescuer who entered searching for them joined the prisoner's chain.
- 5The town's oldest cemetery was built over an escape tunnel from the crypt.
Plot hooks
4Corridors
4Near rooms 3, 6, and 9
Thin lines of silver dust mark every threshold, disturbed only when undead pass through.
Main passage between rooms 0 and 3
Stone faces set into the walls whisper the names of the dead whenever living creatures approach.
Corridors near rooms 7, 11, and 12
Black candle stubs appear in alcoves between rooms, relighting themselves after being extinguished.
Passage from room 6 toward room 9
A faint heartbeat pulses through the floor, growing louder near the boss chamber.
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