Vannia's Drowned Crypt
- Rooms
- 7
- Foes
- 16, CR 1/4 to 5
- Traps
- 7
- Treasure
- 1,820 gp
At a glance
The threat
The champion interred below has risen as a wrathful, water-bound guardian, twisted by an oath it can no longer complete.
Wandering monsters (1d4)
- 1
1d2× Drain FeedersCR 1/2
When: When the party makes loud noise or leaves food unattended in the halls.A pair of drowned rats or a lone corpse-hound slips through broken drains, drawn by warmth and blood. - 2
Restless AcolyteCR 1
When: When a holy symbol is brandished or a room is desecrated.A soaked acolyte ghost moans fragments of prayer and lashes out at the living with cold hands. - 3
Drowned SentinelCR 2
When: When the party lingers in one place or opens sealed reliquaries.A rusted temple guard patrols the corridors in silence, stopping to listen at doors before striking. - 4
1 swarm× Crypt LeechesCR 1/4
When: When characters wade through flooded corridors or bleed into the water.A swarm of pale leeches writhes through standing water and climbs boots in a hungry mass.
Rooms
7Flooded Stair
What they see
Read aloud
The entry stair descends into damp darkness where old shell mosaics are slick with condensation. A cracked mosaic of Vannia's holy boat marks the threshold, but fresh boot prints show someone entered recently and did not return.
Features
- Flood-slick steps
- Broken shell mosaic
- Cold draft from below
What the GM knows
Monsters
2× Grave RatsCR 1/4
Two damp grave rats gnaw on offerings and flee into side cracks when threatened.Tactics. They dart in to distract and then retreat into crevices, trying to lure pursuers onto slick steps.Traps
Rotten StairDC 13 bludgeoning
A broken step gives way over a shallow drop into black water and jagged stone.Disarm. Wedge the step from below or mark and bypass the fractured tread.Treasure
Silver Prayer Token25 gp
A tarnished silver prayer token stamped with Vannia's wave symbol.Notes
Good place to introduce the temple's waterlogged feel and a warning that the lower halls are occupied. The corridor noise from should be audible here as faint scraping and chain clinks.
3 doors: N (normal), W (normal), S (locked)
The place
What it is
This drowned crypt-temple was built to honor a forgotten champion of Vannia, Lady of the Lake, then sealed after the champion's death turned to blight.
Atmosphere
Cold water drips through cracked stone, and the air carries old incense, wet earth, and the faint tang of rusted iron.
The threat
The champion interred below has risen as a wrathful, water-bound guardian, twisted by an oath it can no longer complete.
History
Centuries ago, a lake-born knight sworn to Vannia defended a sacred crossing and won renown for returning the drowned to shore.
Rumors
1d4- 1They say the crypt was flooded on purpose because something in the chapel would not stay dead.
- 2Old fishers claim blue lights move beneath the lake on moonless nights and gather at the ruins.
- 3A priest in town swears the champion still guards a treasure, but only if you speak the right prayer.
- 4People who camp near the ruins hear armor walking under the water after midnight.
Plot hooks
3Corridors
4Between and
Shallow rills of black water run along the floor, forcing travelers to step carefully or leave bright splashes behind.
Between and
Moss-choked saint niches line the walls, each holding a broken votive bowl filled with stagnant water.
Between and
A submerged section of hall has cracked open, releasing cold mist and muffling footsteps.
Between and room-7
Chiseled prayer bands repeat Vannia's blessings, but several lines have been scratched out by angry claws.
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