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Hospital in house · Small · Level 1 · Medium

Klinik and Ossuary

Blue lamps gleam on polished metal while something beneath the operating table keeps breathing.
Rooms
7
Foes
11, CR 1/8 to 1
Traps
7
Treasure
431 gp
1234567Entrance
Select a room on the plan to open it.

The party is in

1. The False Reception


Seen


Something wanders by


At a glance

The threat

Doctor Chszt Vargan, a desperate surgeon with a clockwork arm, directs the clinic from .

Wandering monsters (1d3)

  1. 1

    Runaway Treatment CartCR 1/8

    When: A creature falls unconscious or blood is spilled in a corridor.A wheeled tray piled with clamps and bandages, animated by a fragment of stolen life-force. It tries to drag unconscious creatures toward .
  2. 2

    Bandage HuskCR 1/4

    When: The party disturbs a drain grate or carries the buyer ledger openly.A patient-shaped bundle of bandages and loose prosthetic joints that crawls through the drains. It repeats the last medical instruction it heard.
  3. 3

    1d3× Whisper MasksCR 1/8

    When: The party passes a locked door without attempting to open it.Three brass masks mounted on spiderlike fingers. They whisper false directions and attempt to lead travelers toward .

Rooms

7
1

The False Reception

1 foe1 traptreasuresecret

What they see

Read aloud

The cellar entrance lies beneath a shuttered townhouse surgery. A tiled wash basin, a reception desk, and a rack of clean aprons make the room look almost respectable, but a smear of blood leads toward the locked northern door and the deeper wards beyond.

Features

  • Reception desk with forged charitable notices
  • Copper wash basin filled with pink water
  • Three exits lead toward rooms 1, 2, and 3

What the GM knows

Monsters

PálCR 1/8

A nervous clinic porter wearing a stained apron and carrying a bell cord. He knows the layout but has been told the party are escaped patients.Tactics. Rings the warning bell, retreats behind furniture, and tries to lock the door to . He surrenders if promised protection from Vargan or shown the stolen patient tags from .

Traps

The Sedative NeedleDC 11 piercing damage and poison damage

Opening the forged permit box releases a spring-loaded needle coated in sedative.Disarm. A character can disable it with thieves' tools and a successful Dexterity check, or wedge the lid open with a thin blade.

Treasure

Permit Box15 gp in forgery value

A brass clinic key, 8 sp, and three forged treatment permits bearing different seals.
Room secrets · GM only

Notes

The porter can reveal that screams from stopped recently because the prisoners were moved deeper. The locked northern door leads to the surgical command room in , but its key is carried by Vargan.

4 doors: S (normal), N (normal), E (normal), W (normal)

The place

What it is

Klinik and Ossuary is a hidden surgical ward built inside a respectable townhouse, its upper floors masking an illegal clinic beneath the cellar.

Atmosphere

The air smells of boiled linen, lamp oil, copper filings, and old blood.

The threat

Doctor Chszt Vargan, a desperate surgeon with a clockwork arm, directs the clinic from .

History

The townhouse once belonged to a charitable healer whose name was worn away from the foundation stone.

Rumors

1d5
Roll a rumor

  1. 1A townhouse clinic treats dockworkers for almost nothing, but some patients leave with bandages over healthy limbs.
  2. 2A collector in the upper district recently bought a set of matching hands from three different people.
  3. 3The cellar drains sometimes whisper names after midnight.
  4. 4A city inspector followed a trail of forged permits and never came back.
  5. 5The clinic's surgeon can replace any limb, but his own arm moves when he is asleep.

Plot hooks

3
rescueThe Hand That Came Back EmptyA local carpenter named Pál returned from treatment unable to remember why his perfectly healthy left hand was missing. His family wants the hand found before the clinic sells it or fits it to someone else.From: Pál, a frightened carpenter from the riverside districtReward: 35 gp, a family heirloom, and free repairs from grateful local craftsmen
investigationThe Permit LedgerA city inspector vanished after following forged medical permits to the townhouse. Her partner believes she is alive beneath it and offers official protection for anyone who brings her back with the clinic's records.From: Inspector Oda Váradi, the missing official's partnerReward: Legal pardon for minor crimes and a sealed writ of authority
recoveryThe Soldier's ReplacementA mercenary captain wants a prototype prosthetic recovered before the clinic's buyers claim it. The device is valuable, but its power source is a stolen fragment of a living soul.From: Kurot of the Three Nails, a one-eyed veteranReward: 75 gp and a masterwork shield fitted with a retractable brace

Corridors

4
  • Between and

    Thin copper tubes run along the walls, carrying warm red fluid toward the deeper rooms. Some tubes have split, leaving dark stains shaped like branching fingers.

  • Outside

    A row of numbered brass tags hangs from bent nails, each tag bearing a patient description rather than a name: LEFT EYE, TWO RIBS, WORKING HAND.

  • Between , , and

    Small iron drain grates interrupt the floor. A successful Wisdom (Perception) check reveals faint breathing beneath one of them.

  • Outside

    A battered handcart holds empty cages, cracked splints, and a canvas sack that twitches whenever thunder or loud combat reaches the corridor.

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