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Lair · Massive · Level 4 · Medium

The Gullet House

A warm draft rolls through the gate, carrying the smell of smoke and something freshly gnawed.
Rooms
28
Foes
36, CR 1/8 to 5
Traps
5
Treasure
802 gp
12345678910111213141516171819202122232425262728Entrance
Select a room on the plan to open it.

The party is in

1. Quarry Gate


Seen


Something wanders by


At a glance

The threat

A mature salamander called the Red Maw rules the deepest chamber, where the hot spring feeds its nest.

Wandering monsters (1d3)

  1. 1

    1d4× Brood lizardsCR 1/4

    When: Every 20 minutes, or after loud combat in rooms 1-8.A pair of red-scaled lizards skitter through the tunnels, searching for scraps and easy prey.
  2. 2

    1d4+1× Kobold scavengersCR 1/2

    When: They investigate open doors, bright lights, or any alarm.Kobold scavengers carry bone hooks and bundles of stolen tools, and flee from well-armed parties.
  3. 3

    Heat-stalkerCR 1

    When: It arrives after an hour of disturbance in the deeper rooms.A lean giant lizard follows warm footprints through the tunnels, pausing to taste the air.

Rooms

28
1

Quarry Gate

1 foetreasuresecret

What they see

Read aloud

A squat quarry gate opens into a square chamber, its lintel blackened by smoke. Four doorways lead inward, while a draft from the east carries a faint animal musk.

Features

  • Quarry tally marks on the lintel
  • A cold iron lantern hook beside the southern door

What the GM knows

Monsters

Cave lizardCR 1/4

A gaunt cave lizard watches from a crack, used to feeding on scraps.Tactics. Flees through the nearest passage unless cornered.

Treasure

Quarry pay purse8 gp

A miner's purse with a few surviving coins.
Room secrets · GM only

Notes

The locked north door opens with a thieves' tools check; the east secret door is found with Investigation.

5 doors: S (locked), E (locked), W (normal), N (locked), S (normal)

The place

What it is

The old quarry tunnels of the Gullet House descend into a lair built around a nest of heat-loving predators.

Atmosphere

The air smells of wet limestone, old blood, and singed meat.

The threat

A mature salamander called the Red Maw rules the deepest chamber, where the hot spring feeds its nest.

History

The Gullet House began as a limestone quarry worked by the Vasken Cutters, whose crews needed a reliable underground furnace to fire stone and warm their tools.

Rumors

1d4
Roll a rumor

  1. 1The quarry's old furnace still burns, though no one has worked the stone there in generations.
  2. 2A shepherd swears the red-scaled beasts have begun coming out at night to drink from the stream.
  3. 3The Vasken Cutters sealed something below the mine, then paid the town to forget the whole quarry.
  4. 4A whistle with three notes can make the lizardfolk stop fighting, or so an old miner claimed.

Plot hooks

3
RescueThe Missing SurveyA quarry surveyor wants proof that the old works can be reopened, but her missing predecessor's lantern was last seen near the entrance.From: Mira Vask, a practical surveyor from the nearby market town.Reward: 40 gp, plus first claim on recovered quarry tools.
RetrievalThe WarmstoneA healer needs the red mineral crust growing near the hot spring, but insists the source must be mapped before anyone risks collecting it.From: Odran, an apothecary who buys rare minerals.Reward: A healing draught and 75 gp worth of supplies.
InvestigationClaws at the PastureA string of livestock killings follows the fissure's direction, and villagers fear the lair's predators are beginning to range farther afield.From: Tegla, a shepherd whose flock was attacked.Reward: A 150 gp bounty and a local guide.

Corridors

4
  • Main passage between and

    Fresh claw marks score the stone beside old boot prints, all leading toward .

  • Passage near

    A copper gutter carries warm, reddish water toward the shrine; it is harmless but leaves a metallic taste in the air.

  • Corridor junction by

    Bones have been stacked into little archways by something small and clever. Disturbing one produces a chorus of clicking from somewhere unseen.

  • Passage between and

    A cracked ventilation shaft exhales hot air in slow pulses, briefly fogging lantern glass.

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