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Cave · Small · Level 1 · Medium

The Sanguine Hollow

The crimson stains on the limestone tell a story of heroes who never returned.
Rooms
3
Foes
4, CR 1/8 to 1
Traps
1
Treasure
4 items
123Entrance
Select a room on the plan to open it.

The party is in

1. The Chilly Threshold


Seen


Something wanders by


At a glance

The threat

Malakor the Fledgling, a vampire weakened by hunger but driven by a cruel intelligence, lurks in the deepest chamber.

Wandering monsters (1d2)

  1. 1

    1d4× Giant BatCR 1/4

    When: Making excessive noise in the corridors.Large, leathery-winged mammals that screech as they dive-bomb intruders.
  2. 2

    2× Wolf SpiderCR 1/4

    When: Resting for a short duration inside the cave.Spiders the size of hounds that haunt the cracks in the ceiling.

Rooms

3
1

The Chilly Threshold

2 foestreasuresecret

What they see

Read aloud

The cave entrance is narrow and overgrown with pale moss. A dead wolf cub lies curled near the mouth of the cave, its neck pierced by two clean punctures.

Features

  • Slick limestone floors
  • A pile of discarded, extinguished torches
  • The corpse of a fighter in rusted plate armor

What the GM knows

Monsters

2× StirgeCR 1/8

Small, bat-like creatures with needle-long proboscises.Tactics. The stirges cling to the ceiling and drop onto characters who linger near the fighter's corpse.

Treasure

Adventurer's Pack15 gold

A sturdy backpack containing 50 feet of rope and a days worth of rations.
Room secrets · GM only

Notes

The dead fighter's shield is broken in half, showing signs of incredible strength used against it.

2 doors: S (normal), E (archway)

The place

What it is

A series of damp, claustrophobic limestone tunnels that smell of wet earth and copper.

Atmosphere

The air is chilly and smells of iron.

The threat

Malakor the Fledgling, a vampire weakened by hunger but driven by a cruel intelligence, lurks in the deepest chamber.

History

Originally a natural den for mountain wolves, this cave became a site of horror when a fledgling vampire named Malakor claimed it as a refuge.

Rumors

1d4
Roll a rumor

  1. 1The local blacksmith's son went missing near the cave while looking for his pet wolf.
  2. 2A group of flashy heroes from the city went in weeks ago and never came back to pay their tab.
  3. 3Traveling merchants say the cave entrance bleeds when the moon is full.
  4. 4The vampire in the hollow was once a minor noble exiled for dark practices.

Plot hooks

2
Rescue/RecoveryThe Missing PackThe families of the fallen adventurers want their loved ones' remains and gear returned.From: Garrick the Tavern KeeperReward: 100 gold and free lodging for a month.
VengeanceA Mother's GriefA local wolf mother has been howling at the cave entrance; she wants the killer of her cub dead.From: Old Hunter EliasReward: A pouch of valuable animal pelts.

Corridors

2
  • Connecting room 1 and room 2

    A long trail of dried blood smears leading deeper into the darkness.

  • Connecting room 2 and room 3

    The sound of heavy breathing echoing from the walls, though no one is there.

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