Hold the Lantern Before the Marsh Wakes
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Central DaisFlooded Crypt ChambersSunken Stairwell
Combat EncounterDND5E 2024Party L6 · 3 PCs
Hold the Lantern Before the Marsh Wakes
Read Aloud
Cold water slaps your boots as you step into the chapel. The central dais is marked with salt and ash, and a lantern burns in a cracked cradle above the flood. Pale lights move in the dark, and the dead on the dais turn toward you.
Forces
2xLantern-touched WightBRUISER
Multiattack · Life Drain · Longsword · Longbow
CR3
AC14
HP45
2xMire WispCONTROLLER
Invisibility · Shock · Consume Life · Ephemeral
CR2
AC19
HP22
Battlefield Zones
1
Central Dais
Broken chapel floor around the central dais, slick with salt, ash, and seep water. The ritual circle sits here, half-lit and half-broken.
2
Flooded Crypt Chambers
Collapsed crypt chambers off the dais, low stone shelves, coffin lids, and ankle-deep black water. Good cover, bad footing.
3
Sunken Stairwell
A ruined stair dropping into the marsh, with hanging roots and cold water pushing up from below. Movement here is cramped and noisy.
Terrain Levers
- Kick over the salt line to break the circle's edge
- Drag a hanging root into a flooded stair to slow pursuit
- Smash the exposed lantern cradle to douse the marsh light
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