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Reactor Deck 7: Arm the Sabotage Charge

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Reactor Deck 7Coolant Trench 3Service Hatch K
Combat EncounterDND5E 2024Party L3 · 4 PCs

Reactor Deck 7: Arm the Sabotage Charge

Read Aloud

Blaster fire flashes beyond the service hatch as Plo Koon and the Wolfpack draw the ship’s security away. The reactor core fills the deck with white heat while B1 droids turn, raise their weapons, and shout that the intruders must be contained. The control housing is exposed beside the coolant trench, but its arming lights are still dark.

Forces

4xB1 battle droid security guardsMINION

Scimitar · Light Crossbow · Pack Tactics

1xBX battle droid captainBRUISER

Multiattack · Longsword · Javelin · Second Wind

Battlefield Zones

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Reactor Deck 7

The reactor access deck circles a blazing core behind waist-high railings.

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Coolant Trench 3

A grated trench carries coolant beneath the deck; falling into it costs 10 feet of movement to climb out.

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Service Hatch K

A narrow service hatch opens onto the maintenance corridor where Plo Koon and the Wolfpack hold the distraction.

Terrain Levers

  • Open a coolant valve: one creature in the trench makes a DC 12 Dexterity save or takes 2d6 cold damage and is restrained until the end of its next turn.
  • Cut reactor lighting: the deck becomes dim; ranged attacks beyond 20 feet have disadvantage until power returns.
  • Seal a blast door: divide the battlefield, trapping creatures on either side until a creature uses an action to override it.
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