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Hold Brenk's Gate Until the Wardens Escape - AI-generated fantasy Encounter

Hold Brenk's Gate Until the Wardens Escape

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Brenk's GateThe Chain and Bell YardBrenk's Ditch
Combat EncounterDND5E 2024Party L6 · 6 PCs

Hold Brenk's Gate Until the Wardens Escape

Read Aloud

The corpse cart lurches upright as dead hands claw through its boards. Two wights raise black bows on the gatehouse steps while a ghast darts into the ditch, cutting off the road. Behind the portcullis, someone pounds on the bars and shouts, “Hold them here!”

Forces

2xWightCONTROLLER

Life Drain · Longsword · Longbow · Sunlight Sensitivity

1xGhastSKIRMISHER

Bite · Claws · Stench · Turning Defiance

8xZombieMINION

Slam · Undead Fortitude

Battlefield Zones

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Brenk's Gate

A raised stone gatehouse entrance, 25 feet across. The portcullis blocks the road beyond.

2
The Chain and Bell Yard

A muddy yard crowded with a corpse cart, three bell posts, and waist-high grave markers.

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Brenk's Ditch

A sunken ditch filled with rainwater and broken coffins. Moving through it costs extra movement.

Terrain Levers

  • A rusted portcullis can be dropped as an action with a successful DC 14 Strength check, splitting the yard.
  • Three hanging signal bells can be cut down, making a 10-foot fall hazard beneath them.
  • The corpse cart can be shoved 10 feet with a successful DC 13 Athletics check, knocking creatures prone in its path.
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Connections