Hold Brenk's Gate Until the Wardens Escape
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Brenk's GateThe Chain and Bell YardBrenk's Ditch
Combat EncounterDND5E 2024Party L6 · 6 PCs
Hold Brenk's Gate Until the Wardens Escape
Read Aloud
The corpse cart lurches upright as dead hands claw through its boards. Two wights raise black bows on the gatehouse steps while a ghast darts into the ditch, cutting off the road. Behind the portcullis, someone pounds on the bars and shouts, “Hold them here!”
Forces
2xWightCONTROLLER
Life Drain · Longsword · Longbow · Sunlight Sensitivity
CR3
AC14
HP45
1xGhastSKIRMISHER
Bite · Claws · Stench · Turning Defiance
CR2
AC13
HP36
8xZombieMINION
Slam · Undead Fortitude
CR1/4
AC8
HP15
Battlefield Zones
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Brenk's Gate
A raised stone gatehouse entrance, 25 feet across. The portcullis blocks the road beyond.
2
The Chain and Bell Yard
A muddy yard crowded with a corpse cart, three bell posts, and waist-high grave markers.
3
Brenk's Ditch
A sunken ditch filled with rainwater and broken coffins. Moving through it costs extra movement.
Terrain Levers
- A rusted portcullis can be dropped as an action with a successful DC 14 Strength check, splitting the yard.
- Three hanging signal bells can be cut down, making a 10-foot fall hazard beneath them.
- The corpse cart can be shoved 10 feet with a successful DC 13 Athletics check, knocking creatures prone in its path.
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