Mirage in the Dunes
1
2
3
The Silver BasinThe False PalmsThe Basin Rim
Combat EncounterDND5E 2024Party L7 · 5 PCs
Mirage in the Dunes
Read Aloud
The basin drops away beneath your feet as silver water ripples across the sand, and the impossible palms bend toward you. Mercenaries loose arrows from the rim while scarred mastiffs charge through the false water; beneath them, a shape of dust and wind rises around a brass jar.
Forces
3xMercenary OutridersARTILLERY
Cunning Action · Desert Pathfinder · Measured Volley
CR1/2 (100 XP)
AC14
HP11
2xSand-scarred MastiffsSKIRMISHER
Keen Hearing and Smell · Pack Tactics · Hit-and-Run Hunter
CR1/8 (25 XP)
AC12
HP5
1xMirage-bound ElementalCONTROLLER
Air Form · Whirling Escape · Mirage Sight · Desert Distortion
CR5 (1,800 XP)
AC7
HP95
Battlefield Zones
1
The Silver Basin
Shallow silver water hides shifting sand; movement is halved, and creatures can become restrained.
2
The False Palms
Three impossible palms rise from the false oasis; each provides half cover until it dissolves.
3
The Basin Rim
Dry, rippling sand surrounds the basin; the mercenaries begin here with clear bow lines.
Terrain Levers
- A character who succeeds on the illusion check can point out solid ground; allies within 30 feet gain advantage on their next check to resist the sand.
- A palm collapses when struck, creating difficult terrain in a 10-foot square.
- A humming insect cloud can be disturbed with an action, forcing creatures within 10 feet to make a DC 13 Constitution save or be blinded until the start of their next turn.
Gallery
No images yet. Click to add.