Save the Harbor Registry Packet
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Registry QuayMoored BargeWarehouse Lane
Combat EncounterDND5E 2014Party L1 · 6 PCs
Save the Harbor Registry Packet
Read Aloud
A bandit kicks the registry table over and scatters sealed papers across the wet cobbles. Four crossbows rise from behind cargo crates while a broad enforcer drags the last packet toward the canal. The barge rope strains, the crane crate swings overhead, and the northeast alley stands open behind them.
Forces
4xDock BanditSKIRMISHER
Scimitar · Light Crossbow · Pack Tactics
CR1/8
AC12
HP11
1xDock EnforcerBRUISER
Multiattack · Mace · Heavy Crossbow
CR1/2
AC11
HP32
Battlefield Zones
1
Registry Quay
Damp cobblestone quay; crates, fish carts, and rope coils provide half cover or difficult terrain.
2
Moored Barge
River barge deck; narrow gangplank, wet planks, and a 10-foot drop to the canal on both sides.
3
Warehouse Lane
Warehouse fronts and stacked cargo; ladder leads to a roof route, with a narrow alley opening northeast.
Terrain Levers
- Cut the suspended cargo crate loose: drop it into a 10-foot square and knock creatures beneath it prone on a failed DC 12 Dexterity save.
- Kick over a fish cart: create a 15-foot line of difficult terrain and heavily obscure it with stench for 1 round.
- Shove a creature into the canal: the target falls 10 feet, lands in shallow bilgewater, and must climb out with a DC 10 Strength (Athletics) check.
- Snuff a smoke lantern: fill a 10-foot square with smoke until the end of the next round; creatures inside are lightly obscured.
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