Assault on the East Bastion - AI-generated fantasy Encounter

Assault on the East Bastion

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Eastern BreachPylon YardRavine Gate
Combat EncounterDND5E 2024Party L9 · 5 PCs

Assault on the East Bastion

Read Aloud

The first sunlight catches broken stone as a war horn rolls up from the ravine. The Corrupted Dragonspawn General points his greatsword at the locked gate, and black-scaled soldiers charge while three arcane pylons flare behind them. Force-light strikes the wall, hounds scramble up the masonry, and the eastern rampart starts to give way beneath your feet.

Battlefield Zones

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Eastern Breach

Broken parapet, 25 feet long; narrow ledges trigger the collapsing-rampart save.

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Pylon Yard

Three arcane pylons stand 10 feet apart amid cracked masonry and sparking cables.

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Ravine Gate

Locked portcullis, timber braces, and a steep stair descending into the gatehouse.

Terrain Levers

  • Cut a pylon's grounding cable: DC 15 Strength or thieves' tools check; that pylon stops firing until repaired.
  • Shove loose stones from the parapet: creatures below make a DC 15 Dexterity save or take 2d6 bludgeoning damage and fall prone.
  • Drop the gatehouse counterweight: DC 16 Strength check; slam the ravine gate shut and crush creatures beneath it for 4d10 bludgeoning damage.
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