Reach the Pump Gallery Before Station Four's Air Worsens
Reach the Pump Gallery Before Station Four's Air Worsens
Run the talk
Starts Neutral
Base DC 15
Success Tegan guides the party to the pump gallery
Failure Each failure adds 45 minutes and worsens the air by one grade
Party 6 players, level 8
System D&D 2024
Cheat sheet
Gain Tegan's help and Aldric's cooperation, then reach the pump gallery before the air becomes dangerous.
Success
Failure
- Clock
- 6 / 3
- successes / failures
- Base DC
- 15
- Starts
- Neutral
Read aloud
Say this
The stair spills into Station Four's Caravan Lock as an alarm clangs behind iron doors. The crowd presses close, and every breath carries the sour taste of old coins. Tegan catches your eye and points toward the pump gallery, while Aldric plants himself beside the ration line.
Who says what
They wantTegan wants the party at the pump gallery quickly, without turning the crowded corridors into a panic. Aldric wants residents' rations and breathing bladders protected from a plan he cannot verify.
LeverageTegan can lead the party through the service corridors; the residents need the pumps working, and Aldric can release supplies if convinced the route is necessary.
Tegan
Tegan taps a supply item with her ink-stained thumb, then gives a humorless grin: “If the pumps stay dead, counting bladders won't help anyone.”
Aldric
Aldric blocks the ration crates with one arm: “You can have a clear passage. You cannot have half the station's air to get it.”
Tegan
If the party clears a path without injuring anyone, Tegan starts testing doors and calling out the safest route.
Aldric
If the party pushes past residents or demands supplies, Aldric turns the crowd against them and the next failure costs 30 minutes.
Maneuvers
What the party can use
What happens
75 minutes; the route takes 30 minutes at baseline, plus 30 minutes per failure.- ·
After the first failure
The crowd surges toward the gates. The next failed check adds 30 minutes, as the party must regain the route.
- ·
When the route reaches one hour
A breathing bladder's valve sticks. A character using one under strenuous effort has spent its one-hour duration.
- ·
When elapsed time reaches one hour
The air turns Stale. Tegan stops to help a resident struggling to breathe, delaying the group unless a character takes over.
- ·
When elapsed time reaches three hours
The air turns Sulfurous. The alarm's iron clang stings the throat, and residents begin abandoning their ration line.
The battlefield
Zones
- 1
Caravan Lock25 ft
Travelers clutch ration tins beneath a ringing alarm; the crowd blocks the way to the pump gallery.
- 2
Service Corridors25 ft
Narrow service passage, packed with residents carrying water and breathing bladders.
- 3
Pump Gallery Access25 ft
A maintenance ladder drops toward the stopped pumps; the air grows sharper near the floor.
What the party can use
Media
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