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Break the Spine and Banish the Void Hydra - AI-generated fantasy Encounter

Break the Spine and Banish the Void Hydra

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Copperback RidgeSour Wind GapWinter Plate
Combat EncounterDND5E 2024Party L17 · 6 PCs

Break the Spine and Banish the Void Hydra

Read Aloud

The Void Hydra rolls beneath you, its spine pitching like a bridge in a storm. Star Spawn Manglers crawl from the seams while Hulks hammer the bone barriers shut. Ahead, inside a frost-rimed circle, the crystal socket flashes once, then begins to fill with black light.

Forces

4xStar Spawn ManglerSKIRMISHER

Ambush · Flurry of Claws · Collapse in Death

2xStar Spawn HulkBRUISER

Psychic Mirror · Multiattack · Hurl Creature

1xStar Spawn SeerCONTROLLER

Out-of-Phase Movement · Unraveling Mind · Alien Cognition · Star-Born Sustenance

6xGibbering Mouther SpawnMINION

Bite · Gibbering · Aberrant Ground

Battlefield Zones

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Copperback Ridge

A ridged section of living spine, hot and slick with copper-smelling fluid; movement is normal, but a fall drops a creature into the void below.

2
Sour Wind Gap

A narrow break between vertebrae filled with shrieking wind; ranged attacks through it have half cover, and crossing it costs 10 extra feet of movement.

3
Winter Plate

A pale, frost-rimed plate around the summoning circle; the circle occupies the center and is blocked by three raised bone barriers.

Terrain Levers

  • Break a raised bone barrier to open a 25-foot route; each barrier has AC 19 and 30 hit points.
  • Strike a pulsing nerve seam to force the hydra to buck; creatures on the spine make a DC 18 Dexterity save or fall prone.
  • Drive the void crystal into a marked socket to silence nearby spawnlings until the end of the next round.
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Connections