Break the Spine and Banish the Void Hydra
Break the Spine and Banish the Void Hydra
Read Aloud
The Void Hydra rolls beneath you, its spine pitching like a bridge in a storm. Star Spawn Manglers crawl from the seams while Hulks hammer the bone barriers shut. Ahead, inside a frost-rimed circle, the crystal socket flashes once, then begins to fill with black light.
Forces
Ambush · Flurry of Claws · Collapse in Death
Psychic Mirror · Multiattack · Hurl Creature
Out-of-Phase Movement · Unraveling Mind · Alien Cognition · Star-Born Sustenance
Bite · Gibbering · Aberrant Ground
Battlefield Zones
A ridged section of living spine, hot and slick with copper-smelling fluid; movement is normal, but a fall drops a creature into the void below.
A narrow break between vertebrae filled with shrieking wind; ranged attacks through it have half cover, and crossing it costs 10 extra feet of movement.
A pale, frost-rimed plate around the summoning circle; the circle occupies the center and is blocked by three raised bone barriers.
Terrain Levers
- Break a raised bone barrier to open a 25-foot route; each barrier has AC 19 and 30 hit points.
- Strike a pulsing nerve seam to force the hydra to buck; creatures on the spine make a DC 18 Dexterity save or fall prone.
- Drive the void crystal into a marked socket to silence nearby spawnlings until the end of the next round.